2 Player games : the Challenge vs Minecraft: Dream it, Build it!
2 Player games : the Challenge
JindoBlu
Google Play
$88.6K/mo
~$1.06M/yr · 297.7M installs
VS
Minecraft: Dream it, Build it!
Mojang
Google Play
$7.45M/mo
~$89.36M/yr · 88.8M installs
Revenue winner
Minecraft: Dream it, Build it! wins
+8308% vs other
Installs winner
2 Player games : the Challenge wins
+235% vs other
MAU winner
2 Player games : the Challenge wins
+68% vs other
Rating winner
2 Player games : the Challenge wins
+9% vs other
Why Minecraft: Dream it, Build it! is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Minecraft: Dream it, Build it! earns roughly 84× more per month than 2 Player games : the Challenge - $7.45M vs $88.6K.
- Subscription model. Minecraft: Dream it, Build it! runs a $7.03/mo subscription that compounds; 2 Player games : the Challenge relies on one-shot IAP or ads.
→ Find more apps with this revenue gap · Full Minecraft: Dream it, Build it! report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$88.6K
▶
$7.45M
Annual revenue (est.)
$1.06M
▶
$89.36M
Lifetime installs (est.)
297.7M
◀
88.8M
Monthly active users (est.)?
5.1M
◀
3.0M
App Store rating
4.69★
◀
4.32★
Total ratings
695K
▶
5.7M
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$7.03
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Arcade
- Price
- Free
- Released
- May 29, 2019
- Last updated
- Mar 26, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 7.15.7
- Languages
- -
- Category
- Arcade
- Price
- USD6.99
- Released
- Aug 15, 2011
- Last updated
- May 2, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- VARY
- Languages
- -
2 Player games : the Challenge trajectory
Minecraft: Dream it, Build it! trajectory
FAQ
Which makes more money, 2 Player games : the Challenge or Minecraft: Dream it, Build it!? v
Minecraft: Dream it, Build it! earns about $7.45M per month, while 2 Player games : the Challenge earns about $88.6K. That is a 84.1× revenue gap (~$7.36M more per month for Minecraft: Dream it, Build it!). Annual revenue: 2 Player games : the Challenge ≈ $1.06M/year, Minecraft: Dream it, Build it! ≈ $89.36M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 2 Player games : the Challenge or Minecraft: Dream it, Build it!? v
2 Player games : the Challenge leads with about 297.7M estimated downloads vs 88.8M for Minecraft: Dream it, Build it! - a 3.4× gap. 2 Player games : the Challenge reports 100,000,000+ installs on Google Play. Minecraft: Dream it, Build it! reports 50,000,000+ installs on Google Play.
Are 2 Player games : the Challenge and Minecraft: Dream it, Build it! in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 2 Player games : the Challenge and Minecraft: Dream it, Build it! offer? v
2 Player games : the Challenge: IAP range $6.99 per item. Minecraft: Dream it, Build it!: IAP range $0.99 - $49.99 per item. 2 Player games : the Challenge runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Minecraft: Dream it, Build it! runs "Paid app ($6.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 2 Player games : the Challenge or Minecraft: Dream it, Build it!? v
2 Player games : the Challenge edges ahead with ★ 4.7 vs ★ 4.3 (gap of 0.4 stars). Rating volume: 2 Player games : the Challenge 11K ratings, Minecraft: Dream it, Build it! 633K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 2 Player games : the Challenge vs Minecraft: Dream it, Build it! revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $88.6K for 2 Player games : the Challenge and $7.45M for Minecraft: Dream it, Build it! are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 2 Player games : the Challenge or Minecraft: Dream it, Build it! to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
