2 Player games : the Challenge vs Subway Surfers

2 Player games : the Challenge

JindoBlu
Google Play
$88.6K/mo
~$1.06M/yr · 297.7M installs
VS

Subway Surfers

SYBO Games
Google Play
$362.8K/mo
~$4.35M/yr · 2.9B installs
Revenue winner Subway Surfers wins +310% vs other
Installs winner Subway Surfers wins +865% vs other
MAU winner Subway Surfers wins +297% vs other
Rating winner 2 Player games : the Challenge wins +3% vs other

Why Subway Surfers is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Subway Surfers earns roughly 4× more per month than 2 Player games : the Challenge - $362.8K vs $88.6K.
  2. Subscription model. Subway Surfers runs a $9.95/mo subscription that compounds; 2 Player games : the Challenge relies on one-shot IAP or ads.
  3. Bigger install base. Subway Surfers has ~2.9B lifetime installs vs 2 Player games : the Challenge's ~297.7M - 9.7× the funnel top.

Find more apps with this revenue gap · Full Subway Surfers report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

2 Player games : the Challenge
vs
Subway Surfers
Monthly revenue (est.)?
$88.6K
$362.8K
Annual revenue (est.)
$1.06M
$4.35M
Lifetime installs (est.)
297.7M
2.9B
Monthly active users (est.)?
5.1M
20.1M
App Store rating
4.69★
4.55★
Total ratings
695K
41.7M
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.95
IAP tiers detected
0 tiers
=
0 tiers

2 Player games : the Challenge

JindoBlu
Google Play
Category
Arcade
Price
Free
Released
May 29, 2019
Last updated
Mar 26, 2026
File size
-
Content rating
Everyone
Version
7.15.7
Languages
-
View full 2 Player games : the Challenge report →

Subway Surfers

SYBO Games
Google Play
Category
Arcade
Price
Free
Released
Sep 20, 2012
Last updated
Apr 29, 2026
File size
-
Content rating
Everyone 10+
Version
3.62.1
Languages
-
View full Subway Surfers report →

2 Player games : the Challenge trajectory

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Subway Surfers trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, 2 Player games : the Challenge or Subway Surfers? v
Subway Surfers earns about $362.8K per month, while 2 Player games : the Challenge earns about $88.6K. That is a 4.1× revenue gap (~$274.2K more per month for Subway Surfers). Annual revenue: 2 Player games : the Challenge ≈ $1.06M/year, Subway Surfers ≈ $4.35M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 2 Player games : the Challenge or Subway Surfers? v
Subway Surfers leads with about 2.9B estimated downloads vs 297.7M for 2 Player games : the Challenge - a 9.7× gap. 2 Player games : the Challenge reports 100,000,000+ installs on Google Play. Subway Surfers reports 1,000,000,000+ installs on Google Play.
Are 2 Player games : the Challenge and Subway Surfers in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 2 Player games : the Challenge and Subway Surfers offer? v
2 Player games : the Challenge: IAP range $6.99 per item. Subway Surfers: IAP range $0.99 - $99.99 per item. 2 Player games : the Challenge runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Subway Surfers runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 2 Player games : the Challenge or Subway Surfers? v
2 Player games : the Challenge edges ahead with ★ 4.7 vs ★ 4.6 (gap of 0.1 stars). Rating volume: 2 Player games : the Challenge 11K ratings, Subway Surfers 1.8M ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 2 Player games : the Challenge vs Subway Surfers revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $88.6K for 2 Player games : the Challenge and $362.8K for Subway Surfers are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 2 Player games : the Challenge or Subway Surfers to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.