4Fun - Live Voice, Play Ludo vs Disney+

4Fun - Live Voice, Play Ludo

SPREADFUN
App Store
$498/mo
~$6.0K/yr · 6K installs
VS

Disney+

Disney
Google Play
$0/mo
~$0/yr · 572.2M installs
Revenue winner 4Fun - Live Voice, Play Ludo wins +49800% vs other
Installs winner Disney+ wins +9082262% vs other
MAU winner Disney+ wins +1302151% vs other
Rating winner Disney+ wins +12% vs other

Why 4Fun - Live Voice, Play Ludo is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. 4Fun - Live Voice, Play Ludo earns roughly 498× more per month than Disney+ - $498 vs $0.
  2. Subscription model. 4Fun - Live Voice, Play Ludo runs a $8.99/mo subscription that compounds; Disney+ relies on one-shot IAP or ads.
  3. More monetization surfaces. 4Fun - Live Voice, Play Ludo runs 9 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full 4Fun - Live Voice, Play Ludo report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

4Fun - Live Voice, Play Ludo
vs
Disney+
Monthly revenue (est.)?
$498
$0
Annual revenue (est.)
$6.0K
$0
Lifetime installs (est.)
6K
572.2M
Monthly active users (est.)?
2K
22.3M
App Store rating
3.85★
4.32★
Total ratings
126
5.1M
US grossing rank
-
=
-
Cheapest monthly sub
$8.99
No sub
IAP tiers detected
9 tiers
0 tiers

4Fun - Live Voice, Play Ludo

SPREADFUN
App Store
Category
Entertainment
Price
Free
Released
Dec 28, 2020
Last updated
Jun 29, 2026
File size
205.1 MB
Content rating
17+
Version
2.7.6
Languages
Arabic, English, Hindi
View full 4Fun - Live Voice, Play Ludo report →

Disney+

Disney
Google Play
Category
Entertainment
Price
Free
Released
Nov 8, 2019
Last updated
Jun 15, 2026
File size
-
Content rating
Teen
Version
26.10.0+rc3-2026.06.13
Languages
-
View full Disney+ report →

4Fun - Live Voice, Play Ludo trajectory

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Disney+ trajectory

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FAQ

Which makes more money, 4Fun - Live Voice, Play Ludo or Disney+? v
4Fun - Live Voice, Play Ludo earns about $498 per month, while Disney+ earns about $0. That is a ∞× revenue gap (~$498 more per month for 4Fun - Live Voice, Play Ludo). Annual revenue: 4Fun - Live Voice, Play Ludo ≈ $6.0K/year, Disney+ ≈ $0/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 4Fun - Live Voice, Play Ludo or Disney+? v
Disney+ leads with about 572.2M estimated downloads vs 6K for 4Fun - Live Voice, Play Ludo - a 90823.6× gap. 4Fun - Live Voice, Play Ludo's App Store downloads are estimated from 126 ratings × the standard 1:75 ratio. Disney+ reports 500,000,000+ installs on Google Play.
Are 4Fun - Live Voice, Play Ludo and Disney+ in the same App Store category on each store and competing for the same money? v
Yes - both apps sit in the Entertainment category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 4Fun - Live Voice, Play Ludo and Disney+ offer? v
4Fun - Live Voice, Play Ludo: IAP range 9 tiers detected. Disney+: no IAP detected on the public listing. 4Fun - Live Voice, Play Ludo runs a "Subscription (~$8.99/mo)" monetization model; Disney+ runs "No App Store revenue (monetizes off-store)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 4Fun - Live Voice, Play Ludo or Disney+? v
Disney+ edges ahead with ★ 4.3 vs ★ 3.8 (gap of 0.5 stars). Rating volume: 4Fun - Live Voice, Play Ludo 126 ratings, Disney+ 190K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 4Fun - Live Voice, Play Ludo vs Disney+ revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $498 for 4Fun - Live Voice, Play Ludo and $0 for Disney+ are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Entertainment) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 4Fun - Live Voice, Play Ludo or Disney+ to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.