4Fun - Live Voice, Play Ludo vs Hoby Chat
4Fun - Live Voice, Play Ludo
SPREADFUN
App Store
$498/mo
~$6.0K/yr · 6K installs
VS
Hoby Chat
Guangzhou Zhendian Culture Media Co., Ltd.
App Store
$141/mo
~$1.7K/yr · 2K installs
Revenue winner
4Fun - Live Voice, Play Ludo wins
+253% vs other
Installs winner
4Fun - Live Voice, Play Ludo wins
+294% vs other
MAU winner
4Fun - Live Voice, Play Ludo wins
+289% vs other
Rating winner
Hoby Chat wins
+4% vs other
Why 4Fun - Live Voice, Play Ludo is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- 4Fun - Live Voice, Play Ludo earns roughly 4× more per month than Hoby Chat - $498 vs $141.
- Subscription model. 4Fun - Live Voice, Play Ludo runs a $8.99/mo subscription that compounds; Hoby Chat relies on one-shot IAP or ads.
- Bigger install base. 4Fun - Live Voice, Play Ludo has ~6K lifetime installs vs Hoby Chat's ~2K - 3.9× the funnel top.
- More monetization surfaces. 4Fun - Live Voice, Play Ludo runs 9 IAP tiers vs 6 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full 4Fun - Live Voice, Play Ludo report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$498
◀
$141
Annual revenue (est.)
$6.0K
◀
$1.7K
Lifetime installs (est.)
6K
◀
2K
Monthly active users (est.)?
2K
◀
440
App Store rating
3.85★
▶
4.00★
Total ratings
126
◀
32
US grossing rank
-
=
-
Cheapest monthly sub
$8.99
◀
No sub
IAP tiers detected
9 tiers
◀
6 tiers
- Category
- Entertainment
- Price
- Free
- Released
- Dec 28, 2020
- Last updated
- Jun 29, 2026
- File size
- 205.1 MB
- Content rating
- 17+
- Version
- 2.7.6
- Languages
- Arabic, English, Hindi
- Category
- Entertainment
- Price
- Free
- Released
- Feb 28, 2022
- Last updated
- Jun 23, 2026
- File size
- 246.4 MB
- Content rating
- 17+
- Version
- 8.1.2
- Languages
- Arabic, English, German, Indonesian, Japanese, KK +12 more
4Fun - Live Voice, Play Ludo trajectory
Hoby Chat trajectory
FAQ
Which makes more money, 4Fun - Live Voice, Play Ludo or Hoby Chat? v
4Fun - Live Voice, Play Ludo earns about $498 per month, while Hoby Chat earns about $141. That is a 3.5× revenue gap (~$357 more per month for 4Fun - Live Voice, Play Ludo). Annual revenue: 4Fun - Live Voice, Play Ludo ≈ $6.0K/year, Hoby Chat ≈ $1.7K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 4Fun - Live Voice, Play Ludo or Hoby Chat? v
4Fun - Live Voice, Play Ludo leads with about 6K estimated downloads vs 2K for Hoby Chat - a 3.9× gap. 4Fun - Live Voice, Play Ludo's App Store downloads are estimated from 126 ratings × the standard 1:75 ratio. Hoby Chat's App Store downloads are estimated from 32 ratings.
Are 4Fun - Live Voice, Play Ludo and Hoby Chat in the same App Store category and competing for the same money? v
Yes - both apps sit in the Entertainment category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 4Fun - Live Voice, Play Ludo and Hoby Chat offer? v
4Fun - Live Voice, Play Ludo: IAP range 9 tiers detected. Hoby Chat: IAP range 6 tiers detected. 4Fun - Live Voice, Play Ludo runs a "Subscription (~$8.99/mo)" monetization model; Hoby Chat runs "Free + one-time IAP (6 tiers)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 4Fun - Live Voice, Play Ludo or Hoby Chat? v
Hoby Chat edges ahead with ★ 4.0 vs ★ 3.8 (gap of 0.2 stars). Rating volume: 4Fun - Live Voice, Play Ludo 126 ratings, Hoby Chat 32 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 4Fun - Live Voice, Play Ludo vs Hoby Chat revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $498 for 4Fun - Live Voice, Play Ludo and $141 for Hoby Chat are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Entertainment) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 4Fun - Live Voice, Play Ludo or Hoby Chat to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
