5 Second Rule - Fun Group Game vs The 1% Club World Challenge

5 Second Rule - Fun Group Game

Ultimate Party Apps
Google Play
$22/mo
~$259/yr · 12K installs
VS

The 1% Club World Challenge

Barnstorm Games
Google Play
$30/mo
~$363/yr · 1K installs
Revenue winner The 1% Club World Challenge wins +36% vs other
Installs winner 5 Second Rule - Fun Group Game wins +848% vs other
MAU winner 5 Second Rule - Fun Group Game wins +848% vs other
Rating winnerTied

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

5 Second Rule - Fun Group Game
vs
The 1% Club World Challenge
Monthly revenue (est.)?
$22
$30
Annual revenue (est.)
$259
$363
Lifetime installs (est.)
12K
1K
Monthly active users (est.)?
2K
240.54
App Store rating
-
=
-
Total ratings
0
=
0
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

5 Second Rule - Fun Group Game

Ultimate Party Apps
Google Play
Category
Trivia
Price
Free
Released
Aug 10, 2025
Last updated
Oct 15, 2025
File size
-
Content rating
Everyone
Version
1.2.0
Languages
-
View full 5 Second Rule - Fun Group Game report →

The 1% Club World Challenge

Barnstorm Games
Google Play
Category
Trivia
Price
USD1.99
Released
Feb 4, 2026
Last updated
Mar 10, 2026
File size
-
Content rating
Everyone
Version
1.0.1
Languages
-
View full The 1% Club World Challenge report →

5 Second Rule - Fun Group Game trajectory

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The 1% Club World Challenge trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, 5 Second Rule - Fun Group Game or The 1% Club World Challenge? v
The 1% Club World Challenge earns about $30 per month, while 5 Second Rule - Fun Group Game earns about $22. That is a 1.4× revenue gap (~$8 more per month for The 1% Club World Challenge). Annual revenue: 5 Second Rule - Fun Group Game ≈ $259/year, The 1% Club World Challenge ≈ $363/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 5 Second Rule - Fun Group Game or The 1% Club World Challenge? v
5 Second Rule - Fun Group Game leads with about 12K estimated downloads vs 1K for The 1% Club World Challenge - a 9.5× gap. 5 Second Rule - Fun Group Game reports 10,000+ installs on Google Play. The 1% Club World Challenge reports 1,000+ installs on Google Play.
Are 5 Second Rule - Fun Group Game and The 1% Club World Challenge in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Trivia category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 5 Second Rule - Fun Group Game and The 1% Club World Challenge offer? v
5 Second Rule - Fun Group Game: IAP range $4.99 per item. The 1% Club World Challenge: no IAP detected on the public listing. 5 Second Rule - Fun Group Game runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; The 1% Club World Challenge runs "Paid app ($1.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
How accurate are these 5 Second Rule - Fun Group Game vs The 1% Club World Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $22 for 5 Second Rule - Fun Group Game and $30 for The 1% Club World Challenge are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Trivia) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 5 Second Rule - Fun Group Game or The 1% Club World Challenge to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.