6 takes! vs The 1% Club World Challenge
6 takes!
Application Systems Heidelberg Software GmbH
App Store
$77/mo
~$923/yr · 1K installs
VS
The 1% Club World Challenge
Barnstorm Games
App Store
$21/mo
~$255/yr · 400 installs
Revenue winner
6 takes! wins
+267% vs other
Installs winner
6 takes! wins
+263% vs other
MAU winner
6 takes! wins
+252% vs other
Rating winner
The 1% Club World Challenge wins
+9% vs other
Why 6 takes! is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- 6 takes! earns roughly 4× more per month than The 1% Club World Challenge - $77 vs $21.
- Bigger install base. 6 takes! has ~1K lifetime installs vs The 1% Club World Challenge's ~400 - 3.6× the funnel top.
→ Find more apps with this revenue gap · Full 6 takes! report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$77
◀
$21
Annual revenue (est.)
$923
◀
$255
Lifetime installs (est.)
1K
◀
400
Monthly active users (est.)?
287.1
◀
81.6
App Store rating
4.59★
▶
5.00★
Total ratings
29
◀
4
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD1.99
- Released
- Jun 5, 2014
- Last updated
- Dec 5, 2025
- File size
- 137.5 MB
- Content rating
- 4+
- Version
- 1.52
- Languages
- English, French, German, Italian, Polish, Spanish
- Category
- Games
- Price
- USD1.99
- Released
- Feb 5, 2026
- Last updated
- Mar 11, 2026
- File size
- 340.5 MB
- Content rating
- 12+
- Version
- 1.0.1
- Languages
- English
6 takes! trajectory
The 1% Club World Challenge trajectory
FAQ
Which makes more money, 6 takes! or The 1% Club World Challenge? v
6 takes! earns about $77 per month, while The 1% Club World Challenge earns about $21. That is a 3.7× revenue gap (~$56 more per month for 6 takes!). Annual revenue: 6 takes! ≈ $923/year, The 1% Club World Challenge ≈ $255/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 6 takes! or The 1% Club World Challenge? v
6 takes! leads with about 1K estimated downloads vs 400 for The 1% Club World Challenge - a 3.6× gap. 6 takes!'s App Store downloads are estimated from 29 ratings × the standard 1:75 ratio. The 1% Club World Challenge's App Store downloads are estimated from 4 ratings.
Are 6 takes! and The 1% Club World Challenge in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do 6 takes! and The 1% Club World Challenge have in-app purchases? v
6 takes! does not appear to offer in-app purchases on its public listing. The 1% Club World Challenge does not appear to offer in-app purchases. Monetization model: 6 takes! runs "Paid app ($1.99)", The 1% Club World Challenge runs "Paid app ($1.99)".
Which has better ratings, 6 takes! or The 1% Club World Challenge? v
The 1% Club World Challenge edges ahead with ★ 5.0 vs ★ 4.6 (gap of 0.4 stars). Rating volume: 6 takes! 29 ratings, The 1% Club World Challenge 4 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 6 takes! vs The 1% Club World Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $77 for 6 takes! and $21 for The 1% Club World Challenge are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 6 takes! or The 1% Club World Challenge to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
