AccessTicket vs Super Slime Simulator: DIY Art
AccessTicket
Primavera Sound, S.L.
App Store
$0/mo
~$0/yr · 1K installs
VS
Super Slime Simulator: DIY Art
Dramaton
Google Play
$520.7K/mo
~$6.25M/yr · 131.3M installs
Revenue winner
Super Slime Simulator: DIY Art wins
+52069800% vs other
Installs winner
Super Slime Simulator: DIY Art wins
+13131854% vs other
MAU winner
Super Slime Simulator: DIY Art wins
+1736357% vs other
Rating winner
AccessTicket wins
+11% vs other
Why Super Slime Simulator: DIY Art is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Super Slime Simulator: DIY Art earns roughly 520698× more per month than AccessTicket - $520.7K vs $0.
- Subscription model. Super Slime Simulator: DIY Art runs a $13.85/mo subscription that compounds; AccessTicket relies on one-shot IAP or ads.
- Bigger install base. Super Slime Simulator: DIY Art has ~131.3M lifetime installs vs AccessTicket's ~1K - 131319.5× the funnel top.
→ Find more apps with this revenue gap · Full Super Slime Simulator: DIY Art report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$0
▶
$520.7K
Annual revenue (est.)
$0
▶
$6.25M
Lifetime installs (est.)
1K
▶
131.3M
Monthly active users (est.)?
121
▶
2.1M
App Store rating
5.00★
◀
4.49★
Total ratings
20
▶
894K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$13.85
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Lifestyle
- Price
- Free
- Released
- Sep 1, 2021
- Last updated
- Apr 30, 2026
- File size
- 101.0 MB
- Content rating
- 4+
- Version
- 3.1.27
- Languages
- English
- Category
- Lifestyle
- Price
- Free
- Released
- Apr 25, 2018
- Last updated
- May 7, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 12.80
- Languages
- -
AccessTicket trajectory
Super Slime Simulator: DIY Art trajectory
FAQ
Which makes more money, AccessTicket or Super Slime Simulator: DIY Art? v
Super Slime Simulator: DIY Art earns about $520.7K per month, while AccessTicket earns about $0. That is a ∞× revenue gap (~$520.7K more per month for Super Slime Simulator: DIY Art). Annual revenue: AccessTicket ≈ $0/year, Super Slime Simulator: DIY Art ≈ $6.25M/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, AccessTicket or Super Slime Simulator: DIY Art? v
Super Slime Simulator: DIY Art leads with about 131.3M estimated downloads vs 1K for AccessTicket - a 131319.5× gap. AccessTicket's App Store downloads are estimated from 20 ratings × the standard 1:75 ratio. Super Slime Simulator: DIY Art reports 100,000,000+ installs on Google Play.
Are AccessTicket and Super Slime Simulator: DIY Art in the same App Store category on each store and competing for the same money? v
Yes - both apps sit in the Lifestyle category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do AccessTicket and Super Slime Simulator: DIY Art offer? v
AccessTicket: no IAP detected on the public listing. Super Slime Simulator: DIY Art: IAP range $3.49 - $54.99 per item. AccessTicket runs a "No App Store revenue (monetizes off-store)" monetization model; Super Slime Simulator: DIY Art runs "Subscription (~$13.85/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, AccessTicket or Super Slime Simulator: DIY Art? v
AccessTicket edges ahead with ★ 5.0 vs ★ 4.5 (gap of 0.5 stars). Rating volume: AccessTicket 20 ratings, Super Slime Simulator: DIY Art 34K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these AccessTicket vs Super Slime Simulator: DIY Art revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $0 for AccessTicket and $520.7K for Super Slime Simulator: DIY Art are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Lifestyle) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare AccessTicket or Super Slime Simulator: DIY Art to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
