After Inc. vs X-Clash: Survival Challenge

After Inc.

Ndemic Creations
App Store
$84.8K/mo
~$1.02M/yr · 1.6M installs
VS

X-Clash: Survival Challenge

9z Games(HK)
App Store
$220.2K/mo
~$2.64M/yr · 3.5M installs
Revenue winner X-Clash: Survival Challenge wins +160% vs other
Installs winner X-Clash: Survival Challenge wins +119% vs other
MAU winner X-Clash: Survival Challenge wins +115% vs other
Rating winner After Inc. wins +7% vs other

Why X-Clash: Survival Challenge is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. X-Clash: Survival Challenge earns roughly 3× more per month than After Inc. - $220.2K vs $84.8K.
  2. Bigger install base. X-Clash: Survival Challenge has ~3.5M lifetime installs vs After Inc.'s ~1.6M - 2.2× the funnel top.

Find more apps with this revenue gap · Full X-Clash: Survival Challenge report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

After Inc.
vs
X-Clash: Survival Challenge
Monthly revenue (est.)?
$84.8K
$220.2K
Annual revenue (est.)
$1.02M
$2.64M
Lifetime installs (est.)
1.6M
3.5M
Monthly active users (est.)?
321K
689K
App Store rating
4.82★
4.49★
Total ratings
15K
29K
US grossing rank
-
=
-
Cheapest monthly sub
$12.99
No sub
IAP tiers detected
10 tiers
=
10 tiers

After Inc.

Ndemic Creations
App Store
Category
Games
Price
USD1.99
Released
Nov 26, 2024
Last updated
May 5, 2026
File size
257.1 MB
Content rating
9+
Version
1.12.0
Languages
English, Japanese, Korean, Chinese, Chinese
View full After Inc. report →

X-Clash: Survival Challenge

9z Games(HK)
App Store
Category
Games
Price
Free
Released
Jun 24, 2025
Last updated
May 7, 2026
File size
1.75 GB
Content rating
12+
Version
1.0.46
Languages
English
View full X-Clash: Survival Challenge report →

After Inc. trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

X-Clash: Survival Challenge trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, After Inc. or X-Clash: Survival Challenge? v
X-Clash: Survival Challenge earns about $220.2K per month, while After Inc. earns about $84.8K. That is a 2.6× revenue gap (~$135.4K more per month for X-Clash: Survival Challenge). Annual revenue: After Inc. ≈ $1.02M/year, X-Clash: Survival Challenge ≈ $2.64M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, After Inc. or X-Clash: Survival Challenge? v
X-Clash: Survival Challenge leads with about 3.5M estimated downloads vs 1.6M for After Inc. - a 2.2× gap. After Inc.'s App Store downloads are estimated from 15K ratings × the standard 1:75 ratio. X-Clash: Survival Challenge's App Store downloads are estimated from 29K ratings.
Are After Inc. and X-Clash: Survival Challenge in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do After Inc. and X-Clash: Survival Challenge offer? v
After Inc.: IAP range 10 tiers detected. X-Clash: Survival Challenge: IAP range 10 tiers detected. After Inc. runs a "Paid app ($1.99)" monetization model; X-Clash: Survival Challenge runs "Free + one-time IAP (10 tiers)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, After Inc. or X-Clash: Survival Challenge? v
After Inc. edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.3 stars). Rating volume: After Inc. 15K ratings, X-Clash: Survival Challenge 29K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these After Inc. vs X-Clash: Survival Challenge revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $84.8K for After Inc. and $220.2K for X-Clash: Survival Challenge are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare After Inc. or X-Clash: Survival Challenge to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.