Baldur's Gate vs Gambonanza
Baldur's Gate
Overhaul Games
App Store
$3.5K/mo
~$42.4K/yr · 33K installs
VS
Gambonanza
Stray Fawn Studio
App Store
$52.7K/mo
~$632.9K/yr · 330K installs
Revenue winner
Gambonanza wins
+1393% vs other
Installs winner
Gambonanza wins
+895% vs other
MAU winner
Gambonanza wins
+969% vs other
Rating winner
Gambonanza wins
+26% vs other
Why Gambonanza is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Gambonanza earns roughly 15× more per month than Baldur's Gate - $52.7K vs $3.5K.
- Bigger install base. Gambonanza has ~330K lifetime installs vs Baldur's Gate's ~33K - 9.9× the funnel top.
- Better app store reviews. Gambonanza sits at 4.89★ vs 3.86★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Gambonanza report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$3.5K
▶
$52.7K
Annual revenue (est.)
$42.4K
▶
$632.9K
Lifetime installs (est.)
33K
▶
330K
Monthly active users (est.)?
6K
▶
67K
App Store rating
3.86★
▶
4.89★
Total ratings
664
▶
2K
US grossing rank
-
=
-
Cheapest monthly sub
$12.99
◀
No sub
IAP tiers detected
4 tiers
◀
0 tiers
- Category
- Games
- Price
- USD3.99
- Released
- Nov 30, 2012
- Last updated
- Jun 23, 2026
- File size
- 3.08 GB
- Content rating
- 12+
- Version
- 2.7.3
- Languages
- English
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
Baldur's Gate trajectory
Gambonanza trajectory
FAQ
Which makes more money, Baldur's Gate or Gambonanza? v
Gambonanza earns about $52.7K per month, while Baldur's Gate earns about $3.5K. That is a 14.9× revenue gap (~$49.2K more per month for Gambonanza). Annual revenue: Baldur's Gate ≈ $42.4K/year, Gambonanza ≈ $632.9K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Baldur's Gate or Gambonanza? v
Gambonanza leads with about 330K estimated downloads vs 33K for Baldur's Gate - a 9.9× gap. Baldur's Gate's App Store downloads are estimated from 664 ratings × the standard 1:75 ratio. Gambonanza's App Store downloads are estimated from 2K ratings.
Are Baldur's Gate and Gambonanza in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Baldur's Gate and Gambonanza offer? v
Baldur's Gate: IAP range 4 tiers detected. Gambonanza: no IAP detected on the public listing. Baldur's Gate runs a "Paid app ($3.99)" monetization model; Gambonanza runs "Paid app ($5.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Baldur's Gate or Gambonanza? v
Gambonanza edges ahead with ★ 4.9 vs ★ 3.9 (gap of 1.0 stars). Rating volume: Baldur's Gate 664 ratings, Gambonanza 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Baldur's Gate vs Gambonanza revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.5K for Baldur's Gate and $52.7K for Gambonanza are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Baldur's Gate or Gambonanza to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
