Baseball Clash: Real-time game vs Plague Inc.
Baseball Clash: Real-time game
Miniclip.com
App Store
$0/mo
~$0/yr · 19.9M installs
VS
Plague Inc.
Ndemic Creations
App Store
$654.3K/mo
~$7.85M/yr · 24.8M installs
Revenue winner
Plague Inc. wins
+65434200% vs other
Installs winner
Plague Inc. wins
+25% vs other
MAU winner
Plague Inc. wins
+25% vs other
Rating winner
Plague Inc. wins
+2% vs other
Why Plague Inc. is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Plague Inc. earns roughly 654342× more per month than Baseball Clash: Real-time game - $654.3K vs $0.
→ Find more apps with this revenue gap · Full Plague Inc. report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$0
▶
$654.3K
Annual revenue (est.)
$0
▶
$7.85M
Lifetime installs (est.)
19.9M
▶
24.8M
Monthly active users (est.)?
3.0M
▶
3.7M
App Store rating
4.71★
▶
4.81★
Total ratings
133K
▶
165K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- Free
- Released
- Nov 6, 2020
- Last updated
- Jun 25, 2026
- File size
- 2.13 GB
- Content rating
- 4+
- Version
- 1.2.0035659
- Languages
- English, French, German, Hindi, Indonesian, Italian +7 more
- Category
- Games
- Price
- USD0.99
- Released
- May 26, 2012
- Last updated
- May 6, 2026
- File size
- 123.6 MB
- Content rating
- 9+
- Version
- 1.24.4
- Languages
- English, French, German, Italian, Japanese, Korean +8 more
Baseball Clash: Real-time game trajectory
Plague Inc. trajectory
FAQ
Which makes more money, Baseball Clash: Real-time game or Plague Inc.? v
Plague Inc. earns about $654.3K per month, while Baseball Clash: Real-time game earns about $0. That is a ∞× revenue gap (~$654.3K more per month for Plague Inc.). Annual revenue: Baseball Clash: Real-time game ≈ $0/year, Plague Inc. ≈ $7.85M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Baseball Clash: Real-time game or Plague Inc.? v
Plague Inc. leads with about 24.8M estimated downloads vs 19.9M for Baseball Clash: Real-time game - a 1.2× gap. Baseball Clash: Real-time game's App Store downloads are estimated from 133K ratings × the standard 1:75 ratio. Plague Inc.'s App Store downloads are estimated from 165K ratings.
Are Baseball Clash: Real-time game and Plague Inc. in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Baseball Clash: Real-time game and Plague Inc. have in-app purchases? v
Baseball Clash: Real-time game does not appear to offer in-app purchases on its public listing. Plague Inc. does not appear to offer in-app purchases. Monetization model: Baseball Clash: Real-time game runs "No App Store revenue (monetizes off-store)", Plague Inc. runs "Paid app ($0.99)".
Which has better ratings, Baseball Clash: Real-time game or Plague Inc.? v
Plague Inc. edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Baseball Clash: Real-time game 133K ratings, Plague Inc. 165K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Baseball Clash: Real-time game vs Plague Inc. revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $0 for Baseball Clash: Real-time game and $654.3K for Plague Inc. are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Baseball Clash: Real-time game or Plague Inc. to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
