BGMI: FPS Battle Royale vs Blood Strike - FPS for all

BGMI: FPS Battle Royale

KRAFTON, Inc.
Google Play
$1.82M/mo
~$21.87M/yr · 256.9M installs
VS

Blood Strike - FPS for all

NetEase Games
Google Play
$786.1K/mo
~$9.43M/yr · 111.0M installs
Revenue winner BGMI: FPS Battle Royale wins +132% vs other
Installs winner BGMI: FPS Battle Royale wins +131% vs other
MAU winner BGMI: FPS Battle Royale wins +131% vs other
Rating winner BGMI: FPS Battle Royale wins +1% vs other

Why BGMI: FPS Battle Royale is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. BGMI: FPS Battle Royale earns roughly 2× more per month than Blood Strike - FPS for all - $1.82M vs $786.1K.
  2. Premium pricing. BGMI: FPS Battle Royale charges $11.77/mo vs Blood Strike - FPS for all's $5.38/mo - higher ARPU per converted user.
  3. Bigger install base. BGMI: FPS Battle Royale has ~256.9M lifetime installs vs Blood Strike - FPS for all's ~111.0M - 2.3× the funnel top.

Find more apps with this revenue gap · Full BGMI: FPS Battle Royale report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

BGMI: FPS Battle Royale
vs
Blood Strike - FPS for all
Monthly revenue (est.)?
$1.82M
$786.1K
Annual revenue (est.)
$21.87M
$9.43M
Lifetime installs (est.)
256.9M
111.0M
Monthly active users (est.)?
4.1M
1.8M
App Store rating
4.32★
4.30★
Total ratings
7.2M
1.0M
US grossing rank
-
=
-
Cheapest monthly sub
$11.77
$5.38
IAP tiers detected
0 tiers
=
0 tiers

BGMI: FPS Battle Royale

KRAFTON, Inc.
Google Play
Category
Action
Price
Free
Released
-
Last updated
Mar 9, 2026
File size
-
Content rating
Teen
Version
4.3.0
Languages
-
View full BGMI: FPS Battle Royale report →

Blood Strike - FPS for all

NetEase Games
Google Play
Category
Action
Price
Free
Released
Dec 12, 2023
Last updated
Apr 29, 2026
File size
-
Content rating
Teen
Version
1.003.650015
Languages
-
View full Blood Strike - FPS for all report →

BGMI: FPS Battle Royale trajectory

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Blood Strike - FPS for all trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, BGMI: FPS Battle Royale or Blood Strike - FPS for all? v
BGMI: FPS Battle Royale earns about $1.82M per month, while Blood Strike - FPS for all earns about $786.1K. That is a 2.3× revenue gap (~$1.04M more per month for BGMI: FPS Battle Royale). Annual revenue: BGMI: FPS Battle Royale ≈ $21.87M/year, Blood Strike - FPS for all ≈ $9.43M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, BGMI: FPS Battle Royale or Blood Strike - FPS for all? v
BGMI: FPS Battle Royale leads with about 256.9M estimated downloads vs 111.0M for Blood Strike - FPS for all - a 2.3× gap. BGMI: FPS Battle Royale reports 100,000,000+ installs on Google Play. Blood Strike - FPS for all reports 100,000,000+ installs on Google Play.
Are BGMI: FPS Battle Royale and Blood Strike - FPS for all in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do BGMI: FPS Battle Royale and Blood Strike - FPS for all offer? v
BGMI: FPS Battle Royale: IAP range $0.99 - $139.99 per item. Blood Strike - FPS for all: IAP range $0.29 - $99.99 per item. BGMI: FPS Battle Royale runs a "Subscription (~$11.77/mo)" monetization model; Blood Strike - FPS for all runs "Subscription (~$5.38/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, BGMI: FPS Battle Royale or Blood Strike - FPS for all? v
BGMI: FPS Battle Royale edges ahead with ★ 4.3 vs ★ 4.3 (gap of 0.0 stars). Rating volume: BGMI: FPS Battle Royale 950 ratings, Blood Strike - FPS for all 18K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these BGMI: FPS Battle Royale vs Blood Strike - FPS for all revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.82M for BGMI: FPS Battle Royale and $786.1K for Blood Strike - FPS for all are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare BGMI: FPS Battle Royale or Blood Strike - FPS for all to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.