BGMI: FPS Battle Royale vs Call of Duty®: Mobile

BGMI: FPS Battle Royale

KRAFTON, Inc.
Google Play
$771.8K/mo
~$9.26M/yr · 262.4M installs
VS

Call of Duty®: Mobile

Activision Publishing, Inc.
Google Play
$2.93M/mo
~$35.14M/yr · 415.8M installs
Revenue winner Call of Duty®: Mobile wins +279% vs other
Installs winner Call of Duty®: Mobile wins +58% vs other
MAU winner Call of Duty®: Mobile wins +58% vs other
Rating winner BGMI: FPS Battle Royale wins +2% vs other

Why Call of Duty®: Mobile is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Call of Duty®: Mobile earns roughly 4× more per month than BGMI: FPS Battle Royale - $2.93M vs $771.8K.
  2. Aggressive pricing. Call of Duty®: Mobile undercuts at $9.95/mo vs $11.77/mo - converts a higher % of free users.
  3. Bigger install base. Call of Duty®: Mobile has ~415.8M lifetime installs vs BGMI: FPS Battle Royale's ~262.4M - 1.6× the funnel top.

Find more apps with this revenue gap · Full Call of Duty®: Mobile report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

BGMI: FPS Battle Royale
vs
Call of Duty®: Mobile
Monthly revenue (est.)?
$771.8K
$2.93M
Annual revenue (est.)
$9.26M
$35.14M
Lifetime installs (est.)
262.4M
415.8M
Monthly active users (est.)?
7.1M
11.2M
App Store rating
4.34★
4.26★
Total ratings
7.4M
16.5M
US grossing rank
-
=
-
Cheapest monthly sub
$11.77
$9.95
IAP tiers detected
0 tiers
=
0 tiers

BGMI: FPS Battle Royale

KRAFTON, Inc.
Google Play
Category
Action
Price
Free
Released
-
Last updated
May 11, 2026
File size
-
Content rating
Teen
Version
4.4.0
Languages
-
View full BGMI: FPS Battle Royale report →

Call of Duty®: Mobile

Activision Publishing, Inc.
Google Play
Category
Action
Price
Free
Released
Sep 30, 2019
Last updated
Jun 23, 2026
File size
-
Content rating
Mature 17+
Version
1.0.56
Languages
-
View full Call of Duty®: Mobile report →

BGMI: FPS Battle Royale trajectory

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Call of Duty®: Mobile trajectory

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FAQ

Which makes more money, BGMI: FPS Battle Royale or Call of Duty®: Mobile? v
Call of Duty®: Mobile earns about $2.93M per month, while BGMI: FPS Battle Royale earns about $771.8K. That is a 3.8× revenue gap (~$2.16M more per month for Call of Duty®: Mobile). Annual revenue: BGMI: FPS Battle Royale ≈ $9.26M/year, Call of Duty®: Mobile ≈ $35.14M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, BGMI: FPS Battle Royale or Call of Duty®: Mobile? v
Call of Duty®: Mobile leads with about 415.8M estimated downloads vs 262.4M for BGMI: FPS Battle Royale - a 1.6× gap. BGMI: FPS Battle Royale reports 100,000,000+ installs on Google Play. Call of Duty®: Mobile reports 100,000,000+ installs on Google Play.
Are BGMI: FPS Battle Royale and Call of Duty®: Mobile in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do BGMI: FPS Battle Royale and Call of Duty®: Mobile offer? v
BGMI: FPS Battle Royale: IAP range $0.99 - $139.99 per item. Call of Duty®: Mobile: IAP range $0.99 - $99.99 per item. BGMI: FPS Battle Royale runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Call of Duty®: Mobile runs "Free game · whale-driven IAP economy (~$0.50/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, BGMI: FPS Battle Royale or Call of Duty®: Mobile? v
BGMI: FPS Battle Royale edges ahead with ★ 4.3 vs ★ 4.3 (gap of 0.1 stars). Rating volume: BGMI: FPS Battle Royale 953 ratings, Call of Duty®: Mobile 810K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these BGMI: FPS Battle Royale vs Call of Duty®: Mobile revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $771.8K for BGMI: FPS Battle Royale and $2.93M for Call of Duty®: Mobile are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare BGMI: FPS Battle Royale or Call of Duty®: Mobile to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.