Blood Strike - FPS for all vs Call of Duty®: Mobile
Blood Strike - FPS for all
NetEase Games
Google Play
$192.7K/mo
~$2.31M/yr · 111.1M installs
VS
Call of Duty®: Mobile
Activision Publishing, Inc.
Google Play
$709.2K/mo
~$8.51M/yr · 409.8M installs
Revenue winner
Call of Duty®: Mobile wins
+268% vs other
Installs winner
Call of Duty®: Mobile wins
+269% vs other
MAU winner
Call of Duty®: Mobile wins
+269% vs other
Rating winner
Blood Strike - FPS for all wins
+1% vs other
Why Call of Duty®: Mobile is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Call of Duty®: Mobile earns roughly 4× more per month than Blood Strike - FPS for all - $709.2K vs $192.7K.
- Premium pricing. Call of Duty®: Mobile charges $9.95/mo vs Blood Strike - FPS for all's $5.38/mo - higher ARPU per converted user.
- Bigger install base. Call of Duty®: Mobile has ~409.8M lifetime installs vs Blood Strike - FPS for all's ~111.1M - 3.7× the funnel top.
→ Find more apps with this revenue gap · Full Call of Duty®: Mobile report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$192.7K
▶
$709.2K
Annual revenue (est.)
$2.31M
▶
$8.51M
Lifetime installs (est.)
111.1M
▶
409.8M
Monthly active users (est.)?
1.8M
▶
6.6M
App Store rating
4.29★
◀
4.26★
Total ratings
1.0M
▶
16.5M
US grossing rank
-
=
-
Cheapest monthly sub
$5.38
▶
$9.95
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Action
- Price
- Free
- Released
- Dec 12, 2023
- Last updated
- Apr 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- 1.003.650015
- Languages
- -
- Category
- Action
- Price
- Free
- Released
- Sep 30, 2019
- Last updated
- Apr 14, 2026
- File size
- -
- Content rating
- Mature 17+
- Version
- 1.0.55
- Languages
- -
Blood Strike - FPS for all trajectory
Call of Duty®: Mobile trajectory
FAQ
Which makes more money, Blood Strike - FPS for all or Call of Duty®: Mobile? v
Call of Duty®: Mobile earns about $709.2K per month, while Blood Strike - FPS for all earns about $192.7K. That is a 3.7× revenue gap (~$516.5K more per month for Call of Duty®: Mobile). Annual revenue: Blood Strike - FPS for all ≈ $2.31M/year, Call of Duty®: Mobile ≈ $8.51M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Blood Strike - FPS for all or Call of Duty®: Mobile? v
Call of Duty®: Mobile leads with about 409.8M estimated downloads vs 111.1M for Blood Strike - FPS for all - a 3.7× gap. Blood Strike - FPS for all reports 100,000,000+ installs on Google Play. Call of Duty®: Mobile reports 100,000,000+ installs on Google Play.
Are Blood Strike - FPS for all and Call of Duty®: Mobile in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Blood Strike - FPS for all and Call of Duty®: Mobile offer? v
Blood Strike - FPS for all: IAP range $0.29 - $99.99 per item. Call of Duty®: Mobile: IAP range $0.99 - $99.99 per item. Blood Strike - FPS for all runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Call of Duty®: Mobile runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Blood Strike - FPS for all or Call of Duty®: Mobile? v
Blood Strike - FPS for all edges ahead with ★ 4.3 vs ★ 4.3 (gap of 0.0 stars). Rating volume: Blood Strike - FPS for all 18K ratings, Call of Duty®: Mobile 810K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Blood Strike - FPS for all vs Call of Duty®: Mobile revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $192.7K for Blood Strike - FPS for all and $709.2K for Call of Duty®: Mobile are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Blood Strike - FPS for all or Call of Duty®: Mobile to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
