Blood Strike - FPS for all vs Skullgirls: Fighting RPG
Blood Strike - FPS for all
NetEase Games
Google Play
$326.0K/mo
~$3.91M/yr · 111.2M installs
VS
Skullgirls: Fighting RPG
Autumn Games, LLC
Google Play
$177.6K/mo
~$2.13M/yr · 27.5M installs
Revenue winner
Blood Strike - FPS for all wins
+84% vs other
Installs winner
Blood Strike - FPS for all wins
+304% vs other
MAU winner
Blood Strike - FPS for all wins
+82% vs other
Rating winner
Skullgirls: Fighting RPG wins
+8% vs other
Why Blood Strike - FPS for all is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Blood Strike - FPS for all earns roughly 2× more per month than Skullgirls: Fighting RPG - $326.0K vs $177.6K.
- Aggressive pricing. Blood Strike - FPS for all undercuts at $5.38/mo vs $9.95/mo - converts a higher % of free users.
- Bigger install base. Blood Strike - FPS for all has ~111.2M lifetime installs vs Skullgirls: Fighting RPG's ~27.5M - 4.0× the funnel top.
→ Find more apps with this revenue gap · Full Blood Strike - FPS for all report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$326.0K
◀
$177.6K
Annual revenue (est.)
$3.91M
◀
$2.13M
Lifetime installs (est.)
111.2M
◀
27.5M
Monthly active users (est.)?
3.0M
◀
1.7M
App Store rating
4.29★
▶
4.65★
Total ratings
1.0M
◀
676K
US grossing rank
-
=
-
Cheapest monthly sub
$5.38
▶
$9.95
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Action
- Price
- Free
- Released
- Dec 12, 2023
- Last updated
- Apr 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- 1.003.650015
- Languages
- -
- Category
- Action
- Price
- Free
- Released
- Jan 17, 2018
- Last updated
- May 7, 2026
- File size
- -
- Content rating
- Teen
- Version
- 8.6.1
- Languages
- -
Blood Strike - FPS for all trajectory
Skullgirls: Fighting RPG trajectory
FAQ
Which makes more money, Blood Strike - FPS for all or Skullgirls: Fighting RPG? v
Blood Strike - FPS for all earns about $326.0K per month, while Skullgirls: Fighting RPG earns about $177.6K. That is a 1.8× revenue gap (~$148.4K more per month for Blood Strike - FPS for all). Annual revenue: Blood Strike - FPS for all ≈ $3.91M/year, Skullgirls: Fighting RPG ≈ $2.13M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Blood Strike - FPS for all or Skullgirls: Fighting RPG? v
Blood Strike - FPS for all leads with about 111.2M estimated downloads vs 27.5M for Skullgirls: Fighting RPG - a 4.0× gap. Blood Strike - FPS for all reports 100,000,000+ installs on Google Play. Skullgirls: Fighting RPG reports 10,000,000+ installs on Google Play.
Are Blood Strike - FPS for all and Skullgirls: Fighting RPG in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Blood Strike - FPS for all and Skullgirls: Fighting RPG offer? v
Blood Strike - FPS for all: IAP range $0.29 - $99.99 per item. Skullgirls: Fighting RPG: IAP range $0.99 - $99.99 per item. Blood Strike - FPS for all runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Skullgirls: Fighting RPG runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Blood Strike - FPS for all or Skullgirls: Fighting RPG? v
Skullgirls: Fighting RPG edges ahead with ★ 4.7 vs ★ 4.3 (gap of 0.4 stars). Rating volume: Blood Strike - FPS for all 18K ratings, Skullgirls: Fighting RPG 22K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Blood Strike - FPS for all vs Skullgirls: Fighting RPG revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $326.0K for Blood Strike - FPS for all and $177.6K for Skullgirls: Fighting RPG are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Blood Strike - FPS for all or Skullgirls: Fighting RPG to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
