Bring You Home vs Explode 2: Get Exposed

Bring You Home

Alike Studio
App Store
$2.1K/mo
~$25.2K/yr · 26K installs
VS

Explode 2: Get Exposed

Sebastien Menozzi
App Store
$1.6K/mo
~$19.4K/yr · 404K installs
Revenue winner Bring You Home wins +30% vs other
Installs winner Explode 2: Get Exposed wins +1432% vs other
MAU winner Explode 2: Get Exposed wins +2280% vs other
Rating winner Explode 2: Get Exposed wins +3% vs other

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Bring You Home
vs
Explode 2: Get Exposed
Monthly revenue (est.)?
$2.1K
$1.6K
Annual revenue (est.)
$25.2K
$19.4K
Lifetime installs (est.)
26K
404K
Monthly active users (est.)?
3K
82K
App Store rating
4.67★
4.83★
Total ratings
527
5K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

Bring You Home

Alike Studio
App Store
Category
Games
Price
USD2.99
Released
Feb 1, 2018
Last updated
Jun 28, 2019
File size
755.7 MB
Content rating
9+
Version
1.0.4
Languages
English, French, German, Italian, Japanese, Korean +5 more
View full Bring You Home report →

Explode 2: Get Exposed

Sebastien Menozzi
App Store
Category
Games
Price
Free
Released
Jun 27, 2024
Last updated
Jun 3, 2026
File size
44.0 MB
Content rating
12+
Version
1.0.37
Languages
English, French, Indonesian
View full Explode 2: Get Exposed report →

Bring You Home trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Explode 2: Get Exposed trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Bring You Home or Explode 2: Get Exposed? v
Bring You Home earns about $2.1K per month, while Explode 2: Get Exposed earns about $1.6K. That is a 1.3× revenue gap (~$487 more per month for Bring You Home). Annual revenue: Bring You Home ≈ $25.2K/year, Explode 2: Get Exposed ≈ $19.4K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Bring You Home or Explode 2: Get Exposed? v
Explode 2: Get Exposed leads with about 404K estimated downloads vs 26K for Bring You Home - a 15.3× gap. Bring You Home's App Store downloads are estimated from 527 ratings × the standard 1:75 ratio. Explode 2: Get Exposed's App Store downloads are estimated from 5K ratings.
Are Bring You Home and Explode 2: Get Exposed in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Bring You Home and Explode 2: Get Exposed have in-app purchases? v
Bring You Home does not appear to offer in-app purchases on its public listing. Explode 2: Get Exposed does not appear to offer in-app purchases. Monetization model: Bring You Home runs "Paid app ($2.99)", Explode 2: Get Exposed runs "Free casual game · ad-supported (~$0.04/MAU)".
Which has better ratings, Bring You Home or Explode 2: Get Exposed? v
Explode 2: Get Exposed edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.2 stars). Rating volume: Bring You Home 527 ratings, Explode 2: Get Exposed 5K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Bring You Home vs Explode 2: Get Exposed revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $2.1K for Bring You Home and $1.6K for Explode 2: Get Exposed are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Bring You Home or Explode 2: Get Exposed to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.