Broken Sword 5: Episode 1 vs Roblox
Broken Sword 5: Episode 1
Revolution Software Ltd
Google Play
$4.1K/mo
~$49.4K/yr · 69K installs
VS
Roblox
Roblox Corporation
Google Play
$3.90M/mo
~$46.83M/yr · 1.6B installs
Revenue winner
Roblox wins
+94638% vs other
Installs winner
Roblox wins
+2304558% vs other
MAU winner
Roblox wins
+209414% vs other
Rating winner
Broken Sword 5: Episode 1 wins
+12% vs other
Why Roblox is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Roblox earns roughly 947× more per month than Broken Sword 5: Episode 1 - $3.90M vs $4.1K.
- Subscription model. Roblox runs a $10.00/mo subscription that compounds; Broken Sword 5: Episode 1 relies on one-shot IAP or ads.
- Bigger install base. Roblox has ~1.6B lifetime installs vs Broken Sword 5: Episode 1's ~69K - 23046.6× the funnel top.
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$4.1K
▶
$3.90M
Annual revenue (est.)
$49.4K
▶
$46.83M
Lifetime installs (est.)
69K
▶
1.6B
Monthly active users (est.)?
5K
▶
11.1M
App Store rating
4.72★
◀
4.20★
Total ratings
6K
▶
48.5M
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$10.00
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Adventure
- Price
- USD4.99
- Released
- Mar 14, 2014
- Last updated
- Oct 30, 2023
- File size
- -
- Content rating
- Teen
- Version
- 3.0.8
- Languages
- -
- Category
- Adventure
- Price
- Free
- Released
- Jul 15, 2014
- Last updated
- May 7, 2026
- File size
- -
- Content rating
- Teen
- Version
- VARY
- Languages
- -
Broken Sword 5: Episode 1 trajectory
Roblox trajectory
FAQ
Which makes more money, Broken Sword 5: Episode 1 or Roblox? v
Roblox earns about $3.90M per month, while Broken Sword 5: Episode 1 earns about $4.1K. That is a 947.4× revenue gap (~$3.90M more per month for Roblox). Annual revenue: Broken Sword 5: Episode 1 ≈ $49.4K/year, Roblox ≈ $46.83M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Broken Sword 5: Episode 1 or Roblox? v
Roblox leads with about 1.6B estimated downloads vs 69K for Broken Sword 5: Episode 1 - a 23046.6× gap. Broken Sword 5: Episode 1 reports 50,000+ installs on Google Play. Roblox reports 1,000,000,000+ installs on Google Play.
Are Broken Sword 5: Episode 1 and Roblox in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Adventure category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Broken Sword 5: Episode 1 and Roblox offer? v
Broken Sword 5: Episode 1: no IAP detected on the public listing. Roblox: IAP range $0.50 - $199.99 per item. Broken Sword 5: Episode 1 runs a "Paid app ($4.99)" monetization model; Roblox runs "Subscription (~$10.00/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Broken Sword 5: Episode 1 or Roblox? v
Broken Sword 5: Episode 1 edges ahead with ★ 4.7 vs ★ 4.2 (gap of 0.5 stars). Rating volume: Broken Sword 5: Episode 1 102 ratings, Roblox 3.6M ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Broken Sword 5: Episode 1 vs Roblox revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.1K for Broken Sword 5: Episode 1 and $3.90M for Roblox are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Adventure) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Broken Sword 5: Episode 1 or Roblox to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
