Bury me, my Love vs Roblox
Bury me, my Love
Plug In Digital
Google Play
$1.4K/mo
~$16.9K/yr · 39K installs
VS
Roblox
Roblox Corporation
Google Play
$40.00M/mo
~$480.00M/yr · 1.6B installs
Revenue winner
Roblox wins
+2838793% vs other
Installs winner
Roblox wins
+4138229% vs other
MAU winner
Roblox wins
+300869% vs other
Rating winner
Bury me, my Love wins
+4% vs other
Why Roblox is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Roblox earns roughly 28389× more per month than Bury me, my Love - $40.00M vs $1.4K.
- Subscription model. Roblox runs a $10.00/mo subscription that compounds; Bury me, my Love relies on one-shot IAP or ads.
- Bigger install base. Roblox has ~1.6B lifetime installs vs Bury me, my Love's ~39K - 41383.3× the funnel top.
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.4K
▶
$40.00M
Annual revenue (est.)
$16.9K
▶
$480.00M
Lifetime installs (est.)
39K
▶
1.6B
Monthly active users (est.)?
6K
▶
19.5M
App Store rating
4.32★
◀
4.17★
Total ratings
1K
▶
49.2M
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$10.00
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Adventure
- Price
- USD2.99
- Released
- Oct 25, 2017
- Last updated
- Jun 24, 2025
- File size
- -
- Content rating
- Everyone 10+
- Version
- 2.0.311
- Languages
- -
- Category
- Adventure
- Price
- Free
- Released
- Jul 15, 2014
- Last updated
- Jun 25, 2026
- File size
- -
- Content rating
- Teen
- Version
- VARY
- Languages
- -
Bury me, my Love trajectory
Roblox trajectory
FAQ
Which makes more money, Bury me, my Love or Roblox? v
Roblox earns about $40.00M per month, while Bury me, my Love earns about $1.4K. That is a 28388.9× revenue gap (~$40.00M more per month for Roblox). Annual revenue: Bury me, my Love ≈ $16.9K/year, Roblox ≈ $480.00M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Bury me, my Love or Roblox? v
Roblox leads with about 1.6B estimated downloads vs 39K for Bury me, my Love - a 41383.3× gap. Bury me, my Love reports 10,000+ installs on Google Play. Roblox reports 1,000,000,000+ installs on Google Play.
Are Bury me, my Love and Roblox in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Adventure category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Bury me, my Love and Roblox offer? v
Bury me, my Love: no IAP detected on the public listing. Roblox: IAP range $0.50 - $199.99 per item. Bury me, my Love runs a "Paid app ($2.99)" monetization model; Roblox runs "Roblox · calibrated to ground-truth (~$40.0M/mo on Google Play)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Bury me, my Love or Roblox? v
Bury me, my Love edges ahead with ★ 4.3 vs ★ 4.2 (gap of 0.1 stars). Rating volume: Bury me, my Love 78 ratings, Roblox 3.6M ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Bury me, my Love vs Roblox revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.4K for Bury me, my Love and $40.00M for Roblox are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Adventure) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Bury me, my Love or Roblox to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
