Bus Rush Fever! vs Mahjong
Bus Rush Fever!
GOODROID,Inc.
Google Play
$3.2K/mo
~$38.7K/yr · 1.8M installs
VS
Mahjong
CanaryDroid
Google Play
$19.5K/mo
~$234.2K/yr · 18.0M installs
Revenue winner
Mahjong wins
+505% vs other
Installs winner
Mahjong wins
+906% vs other
MAU winner
Mahjong wins
+503% vs other
Rating winner
Mahjong wins
+0% vs other
Why Mahjong is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Mahjong earns roughly 6× more per month than Bus Rush Fever! - $19.5K vs $3.2K.
- Bigger install base. Mahjong has ~18.0M lifetime installs vs Bus Rush Fever!'s ~1.8M - 10.1× the funnel top.
→ Find more apps with this revenue gap · Full Mahjong report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$3.2K
▶
$19.5K
Annual revenue (est.)
$38.7K
▶
$234.2K
Lifetime installs (est.)
1.8M
▶
18.0M
Monthly active users (est.)?
179K
▶
1.1M
App Store rating
4.75★
▶
4.77★
Total ratings
3K
▶
470K
US grossing rank
-
=
-
Cheapest monthly sub
$14.11
◀
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Puzzle
- Price
- Free
- Released
- Feb 19, 2026
- Last updated
- May 1, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.4.0
- Languages
- -
- Category
- Puzzle
- Price
- Free
- Released
- Sep 17, 2018
- Last updated
- Mar 26, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.7.1
- Languages
- -
Bus Rush Fever! trajectory
Mahjong trajectory
FAQ
Which makes more money, Bus Rush Fever! or Mahjong? v
Mahjong earns about $19.5K per month, while Bus Rush Fever! earns about $3.2K. That is a 6.1× revenue gap (~$16.3K more per month for Mahjong). Annual revenue: Bus Rush Fever! ≈ $38.7K/year, Mahjong ≈ $234.2K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Bus Rush Fever! or Mahjong? v
Mahjong leads with about 18.0M estimated downloads vs 1.8M for Bus Rush Fever! - a 10.1× gap. Bus Rush Fever! reports 1,000,000+ installs on Google Play. Mahjong reports 10,000,000+ installs on Google Play.
Are Bus Rush Fever! and Mahjong in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Puzzle category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Bus Rush Fever! and Mahjong offer? v
Bus Rush Fever!: IAP range $1.99 - $99.99 per item. Mahjong: no IAP detected on the public listing. Bus Rush Fever! runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Mahjong runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Bus Rush Fever! or Mahjong? v
Mahjong edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Bus Rush Fever! 92 ratings, Mahjong 75K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Bus Rush Fever! vs Mahjong revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.2K for Bus Rush Fever! and $19.5K for Mahjong are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Puzzle) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Bus Rush Fever! or Mahjong to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
