CarX Street vs RUSH: Xtreme
CarX Street
CarX Technologies
Google Play
$172.8K/mo
~$2.07M/yr · 27.0M installs
VS
RUSH: Xtreme
SayGames Ltd
Google Play
$121.0K/mo
~$1.45M/yr · 18.8M installs
Revenue winner
CarX Street wins
+43% vs other
Installs winner
CarX Street wins
+43% vs other
MAU winner
CarX Street wins
+41% vs other
Rating winner
RUSH: Xtreme wins
+1% vs other
Why CarX Street is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Premium pricing. CarX Street charges $11.77/mo vs RUSH: Xtreme's $9.95/mo - higher ARPU per converted user.
→ Find more apps with this revenue gap · Full CarX Street report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$172.8K
◀
$121.0K
Annual revenue (est.)
$2.07M
◀
$1.45M
Lifetime installs (est.)
27.0M
◀
18.8M
Monthly active users (est.)?
1.6M
◀
1.1M
App Store rating
4.55★
▶
4.60★
Total ratings
641K
◀
440K
US grossing rank
-
=
-
Cheapest monthly sub
$11.77
◀
$9.95
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Racing
- Price
- Free
- Released
- Feb 1, 2023
- Last updated
- May 26, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.19.1
- Languages
- -
- Category
- Racing
- Price
- Free
- Released
- Jul 15, 2025
- Last updated
- Jun 9, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 1.6.1
- Languages
- -
CarX Street trajectory
RUSH: Xtreme trajectory
FAQ
Which makes more money, CarX Street or RUSH: Xtreme? v
CarX Street earns about $172.8K per month, while RUSH: Xtreme earns about $121.0K. That is a 1.4× revenue gap (~$51.8K more per month for CarX Street). Annual revenue: CarX Street ≈ $2.07M/year, RUSH: Xtreme ≈ $1.45M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, CarX Street or RUSH: Xtreme? v
CarX Street leads with about 27.0M estimated downloads vs 18.8M for RUSH: Xtreme - a 1.4× gap. CarX Street reports 10,000,000+ installs on Google Play. RUSH: Xtreme reports 10,000,000+ installs on Google Play.
Are CarX Street and RUSH: Xtreme in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do CarX Street and RUSH: Xtreme offer? v
CarX Street: IAP range $0.99 - $139.99 per item. RUSH: Xtreme: IAP range $0.99 - $99.99 per item. CarX Street runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; RUSH: Xtreme runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, CarX Street or RUSH: Xtreme? v
RUSH: Xtreme edges ahead with ★ 4.6 vs ★ 4.5 (gap of 0.1 stars). Rating volume: CarX Street 8K ratings, RUSH: Xtreme 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these CarX Street vs RUSH: Xtreme revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $172.8K for CarX Street and $121.0K for RUSH: Xtreme are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare CarX Street or RUSH: Xtreme to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
