Cell to Singularity: Evolution vs TheoTown: City Builder

Cell to Singularity: Evolution

ComputerLunch
Google Play
$692.6K/mo
~$8.31M/yr · 35.4M installs
VS

TheoTown: City Builder

blueflower
Google Play
$551.3K/mo
~$6.62M/yr · 27.8M installs
Revenue winner Cell to Singularity: Evolution wins +26% vs other
Installs winner Cell to Singularity: Evolution wins +27% vs other
MAU winner Cell to Singularity: Evolution wins +24% vs other
Rating winner TheoTown: City Builder wins +4% vs other

Why Cell to Singularity: Evolution is winning

Top 1 reasons - backed by the public App Store / Play Store numbers.

  1. Premium pricing. Cell to Singularity: Evolution charges $9.95/mo vs TheoTown: City Builder's $8.32/mo - higher ARPU per converted user.

Find more apps with this revenue gap · Full Cell to Singularity: Evolution report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Cell to Singularity: Evolution
vs
TheoTown: City Builder
Monthly revenue (est.)?
$692.6K
$551.3K
Annual revenue (est.)
$8.31M
$6.62M
Lifetime installs (est.)
35.4M
27.8M
Monthly active users (est.)?
1.2M
1.0M
App Store rating
4.56★
4.73★
Total ratings
392K
770K
US grossing rank
-
=
-
Cheapest monthly sub
$9.95
$8.32
IAP tiers detected
0 tiers
=
0 tiers

Cell to Singularity: Evolution

ComputerLunch
Google Play
Category
Simulation
Price
Free
Released
Apr 6, 2020
Last updated
May 6, 2026
File size
-
Content rating
Everyone 10+
Version
45.51
Languages
-
View full Cell to Singularity: Evolution report →

TheoTown: City Builder

blueflower
Google Play
Category
Simulation
Price
Free
Released
Apr 11, 2015
Last updated
May 4, 2026
File size
-
Content rating
Everyone
Version
1.12.73a
Languages
-
View full TheoTown: City Builder report →

Cell to Singularity: Evolution trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

TheoTown: City Builder trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Cell to Singularity: Evolution or TheoTown: City Builder? v
Cell to Singularity: Evolution earns about $692.6K per month, while TheoTown: City Builder earns about $551.3K. That is a 1.3× revenue gap (~$141.3K more per month for Cell to Singularity: Evolution). Annual revenue: Cell to Singularity: Evolution ≈ $8.31M/year, TheoTown: City Builder ≈ $6.62M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Cell to Singularity: Evolution or TheoTown: City Builder? v
Cell to Singularity: Evolution leads with about 35.4M estimated downloads vs 27.8M for TheoTown: City Builder - a 1.3× gap. Cell to Singularity: Evolution reports 10,000,000+ installs on Google Play. TheoTown: City Builder reports 10,000,000+ installs on Google Play.
Are Cell to Singularity: Evolution and TheoTown: City Builder in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Cell to Singularity: Evolution and TheoTown: City Builder offer? v
Cell to Singularity: Evolution: IAP range $0.99 - $99.99 per item. TheoTown: City Builder: IAP range $0.99 - $69.99 per item. Cell to Singularity: Evolution runs a "Subscription (~$9.95/mo)" monetization model; TheoTown: City Builder runs "Subscription (~$8.32/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Cell to Singularity: Evolution or TheoTown: City Builder? v
TheoTown: City Builder edges ahead with ★ 4.7 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Cell to Singularity: Evolution 12K ratings, TheoTown: City Builder 14K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Cell to Singularity: Evolution vs TheoTown: City Builder revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $692.6K for Cell to Singularity: Evolution and $551.3K for TheoTown: City Builder are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Cell to Singularity: Evolution or TheoTown: City Builder to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.