Cingulo: Healing and Growth vs Impulse - Brain Training Games
Cingulo: Healing and Growth
Cingulo App
Google Play
$222.0K/mo
~$2.66M/yr · 4.1M installs
VS
Impulse - Brain Training Games
GMRD Apps Limited
Google Play
$1.06M/mo
~$12.70M/yr · 24.4M installs
Revenue winner
Impulse - Brain Training Games wins
+377% vs other
Installs winner
Impulse - Brain Training Games wins
+501% vs other
MAU winner
Impulse - Brain Training Games wins
+437% vs other
Rating winner
Impulse - Brain Training Games wins
+8% vs other
Why Impulse - Brain Training Games is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Impulse - Brain Training Games earns roughly 5× more per month than Cingulo: Healing and Growth - $1.06M vs $222.0K.
- Premium pricing. Impulse - Brain Training Games charges $22.34/mo vs Cingulo: Healing and Growth's $19.44/mo - higher ARPU per converted user.
- Bigger install base. Impulse - Brain Training Games has ~24.4M lifetime installs vs Cingulo: Healing and Growth's ~4.1M - 6.0× the funnel top.
- Better app store reviews. Impulse - Brain Training Games sits at 4.52★ vs 4.20★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Impulse - Brain Training Games report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$222.0K
▶
$1.06M
Annual revenue (est.)
$2.66M
▶
$12.70M
Lifetime installs (est.)
4.1M
▶
24.4M
Monthly active users (est.)?
345K
▶
1.9M
App Store rating
4.20★
▶
4.52★
Total ratings
249K
▶
624K
US grossing rank
-
=
-
Cheapest monthly sub
$19.44
▶
$22.34
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Health & Fitness
- Price
- Free
- Released
- Dec 6, 2019
- Last updated
- Apr 29, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 5.22.3
- Languages
- -
- Category
- Health & Fitness
- Price
- Free
- Released
- Mar 20, 2024
- Last updated
- Jun 24, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.6.4
- Languages
- -
Cingulo: Healing and Growth trajectory
Impulse - Brain Training Games trajectory
FAQ
Which makes more money, Cingulo: Healing and Growth or Impulse - Brain Training Games? v
Impulse - Brain Training Games earns about $1.06M per month, while Cingulo: Healing and Growth earns about $222.0K. That is a 4.8× revenue gap (~$836.4K more per month for Impulse - Brain Training Games). Annual revenue: Cingulo: Healing and Growth ≈ $2.66M/year, Impulse - Brain Training Games ≈ $12.70M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Cingulo: Healing and Growth or Impulse - Brain Training Games? v
Impulse - Brain Training Games leads with about 24.4M estimated downloads vs 4.1M for Cingulo: Healing and Growth - a 6.0× gap. Cingulo: Healing and Growth reports 1,000,000+ installs on Google Play. Impulse - Brain Training Games reports 10,000,000+ installs on Google Play.
Are Cingulo: Healing and Growth and Impulse - Brain Training Games in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Health & Fitness category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Cingulo: Healing and Growth and Impulse - Brain Training Games offer? v
Cingulo: Healing and Growth: IAP range $1.90 - $199.00 per item. Impulse - Brain Training Games: IAP range $4.99 - $99.99 per item. Cingulo: Healing and Growth runs a "Subscription (~$19.44/mo, wellness)" monetization model; Impulse - Brain Training Games runs "Subscription (~$22.34/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Cingulo: Healing and Growth or Impulse - Brain Training Games? v
Impulse - Brain Training Games edges ahead with ★ 4.5 vs ★ 4.2 (gap of 0.3 stars). Rating volume: Cingulo: Healing and Growth 352 ratings, Impulse - Brain Training Games 12K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Cingulo: Healing and Growth vs Impulse - Brain Training Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $222.0K for Cingulo: Healing and Growth and $1.06M for Impulse - Brain Training Games are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Health & Fitness) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Cingulo: Healing and Growth or Impulse - Brain Training Games to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
