Clash Royale vs Lands of Jail
Clash Royale
Supercell
Google Play
$4.92M/mo
~$58.99M/yr · 623.6M installs
VS
Lands of Jail
SINGAPORE JUST GAME TECHNOLOGY PTE. LTD.
Google Play
$73.7K/mo
~$883.8K/yr · 11.5M installs
Revenue winner
Clash Royale wins
+6574% vs other
Installs winner
Clash Royale wins
+5303% vs other
MAU winner
Clash Royale wins
+2464% vs other
Rating winner
Lands of Jail wins
+0% vs other
Why Clash Royale is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Clash Royale earns roughly 67× more per month than Lands of Jail - $4.92M vs $73.7K.
- Aggressive pricing. Clash Royale undercuts at $8.34/mo vs $9.95/mo - converts a higher % of free users.
- Bigger install base. Clash Royale has ~623.6M lifetime installs vs Lands of Jail's ~11.5M - 54.0× the funnel top.
→ Find more apps with this revenue gap · Full Clash Royale report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$4.92M
◀
$73.7K
Annual revenue (est.)
$58.99M
◀
$883.8K
Lifetime installs (est.)
623.6M
◀
11.5M
Monthly active users (est.)?
17.5M
◀
681K
App Store rating
4.50★
▶
4.51★
Total ratings
41.3M
◀
191K
US grossing rank
-
=
-
Cheapest monthly sub
$8.34
▶
$9.95
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- Free
- Released
- Mar 1, 2016
- Last updated
- Apr 24, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 140593009
- Languages
- -
- Category
- Strategy
- Price
- Free
- Released
- Mar 11, 2025
- Last updated
- May 8, 2026
- File size
- -
- Content rating
- Teen
- Version
- 1.0.63
- Languages
- -
Clash Royale trajectory
Lands of Jail trajectory
FAQ
Which makes more money, Clash Royale or Lands of Jail? v
Clash Royale earns about $4.92M per month, while Lands of Jail earns about $73.7K. That is a 66.7× revenue gap (~$4.84M more per month for Clash Royale). Annual revenue: Clash Royale ≈ $58.99M/year, Lands of Jail ≈ $883.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Lands of Jail? v
Clash Royale leads with about 623.6M estimated downloads vs 11.5M for Lands of Jail - a 54.0× gap. Clash Royale reports 500,000,000+ installs on Google Play. Lands of Jail reports 10,000,000+ installs on Google Play.
Are Clash Royale and Lands of Jail in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash Royale and Lands of Jail offer? v
Clash Royale: IAP range $0.29 - $239.99 per item. Lands of Jail: IAP range $0.99 - $99.99 per item. Clash Royale runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Lands of Jail runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash Royale or Lands of Jail? v
Lands of Jail edges ahead with ★ 4.5 vs ★ 4.5 (gap of 0.0 stars). Rating volume: Clash Royale 969K ratings, Lands of Jail 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Lands of Jail revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.92M for Clash Royale and $73.7K for Lands of Jail are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Lands of Jail to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
