Clay Jam Classic vs Fortnite
Clay Jam Classic
YumYumYukYuk
Google Play
$130/mo
~$1.6K/yr · 4K installs
VS
Fortnite
Epic Games, Inc
Google Play
$1.00M/mo
~$12.00M/yr · 30.6M installs
Revenue winner
Fortnite wins
+769131% vs other
Installs winner
Fortnite wins
+841625% vs other
MAU winner
Fortnite wins
+236246% vs other
Rating winner
Clay Jam Classic wins
+26% vs other
Why Fortnite is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Fortnite earns roughly 7692× more per month than Clay Jam Classic - $1.00M vs $130.
- Subscription model. Fortnite runs a $9.44/mo subscription that compounds; Clay Jam Classic relies on one-shot IAP or ads.
- Bigger install base. Fortnite has ~30.6M lifetime installs vs Clay Jam Classic's ~4K - 8417.2× the funnel top.
→ Find more apps with this revenue gap · Full Fortnite report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$130
▶
$1.00M
Annual revenue (est.)
$1.6K
▶
$12.00M
Lifetime installs (est.)
4K
▶
30.6M
Monthly active users (est.)?
737.702
▶
1.7M
App Store rating
4.95★
◀
3.92★
Total ratings
463
▶
434K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$9.44
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Action
- Price
- USD2.99
- Released
- Mar 27, 2026
- Last updated
- May 7, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.5
- Languages
- -
- Category
- Action
- Price
- Free
- Released
- Apr 20, 2020
- Last updated
- Jun 18, 2026
- File size
- -
- Content rating
- Teen
- Version
- 41.10.0-55227503-Android
- Languages
- -
Clay Jam Classic trajectory
Fortnite trajectory
FAQ
Which makes more money, Clay Jam Classic or Fortnite? v
Fortnite earns about $1.00M per month, while Clay Jam Classic earns about $130. That is a 7692.3× revenue gap (~$999.9K more per month for Fortnite). Annual revenue: Clay Jam Classic ≈ $1.6K/year, Fortnite ≈ $12.00M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clay Jam Classic or Fortnite? v
Fortnite leads with about 30.6M estimated downloads vs 4K for Clay Jam Classic - a 8417.2× gap. Clay Jam Classic reports 1,000+ installs on Google Play. Fortnite reports 10,000,000+ installs on Google Play.
Are Clay Jam Classic and Fortnite in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clay Jam Classic and Fortnite offer? v
Clay Jam Classic: no IAP detected on the public listing. Fortnite: IAP range $0.99 - $89.99 per item. Clay Jam Classic runs a "Paid app ($2.99)" monetization model; Fortnite runs "Fortnite · calibrated to ground-truth (~$1.0M/mo on Google Play)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clay Jam Classic or Fortnite? v
Clay Jam Classic edges ahead with ★ 5.0 vs ★ 3.9 (gap of 1.0 stars). Rating volume: Clay Jam Classic 84 ratings, Fortnite 33K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clay Jam Classic vs Fortnite revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $130 for Clay Jam Classic and $1.00M for Fortnite are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clay Jam Classic or Fortnite to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
