Clock Yourself vs Impulse - Brain Training Games
Clock Yourself
Next Step Allied Health
App Store
$207/mo
~$2.5K/yr · 3K installs
VS
Impulse - Brain Training Games
GMRD Apps Limited
Google Play
$1.06M/mo
~$12.70M/yr · 24.4M installs
Revenue winner
Impulse - Brain Training Games wins
+511258% vs other
Installs winner
Impulse - Brain Training Games wins
+936623% vs other
MAU winner
Impulse - Brain Training Games wins
+426193% vs other
Rating winner
Clock Yourself wins
+3% vs other
Why Impulse - Brain Training Games is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Impulse - Brain Training Games earns roughly 5114× more per month than Clock Yourself - $1.06M vs $207.
- Subscription model. Impulse - Brain Training Games runs a $22.34/mo subscription that compounds; Clock Yourself relies on one-shot IAP or ads.
- Bigger install base. Impulse - Brain Training Games has ~24.4M lifetime installs vs Clock Yourself's ~3K - 9367.2× the funnel top.
→ Find more apps with this revenue gap · Full Impulse - Brain Training Games report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$207
▶
$1.06M
Annual revenue (est.)
$2.5K
▶
$12.70M
Lifetime installs (est.)
3K
▶
24.4M
Monthly active users (est.)?
434.2
▶
1.9M
App Store rating
4.67★
◀
4.52★
Total ratings
52
▶
623K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$22.34
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Health & Fitness
- Price
- USD2.99
- Released
- Sep 6, 2016
- Last updated
- Sep 7, 2023
- File size
- 130.5 MB
- Content rating
- 12+
- Version
- 4.15.0
- Languages
- English
- Category
- Health & Fitness
- Price
- Free
- Released
- Mar 20, 2024
- Last updated
- Jun 24, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.6.4
- Languages
- -
Clock Yourself trajectory
Impulse - Brain Training Games trajectory
FAQ
Which makes more money, Clock Yourself or Impulse - Brain Training Games? v
Impulse - Brain Training Games earns about $1.06M per month, while Clock Yourself earns about $207. That is a 5113.6× revenue gap (~$1.06M more per month for Impulse - Brain Training Games). Annual revenue: Clock Yourself ≈ $2.5K/year, Impulse - Brain Training Games ≈ $12.70M/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clock Yourself or Impulse - Brain Training Games? v
Impulse - Brain Training Games leads with about 24.4M estimated downloads vs 3K for Clock Yourself - a 9367.2× gap. Clock Yourself's App Store downloads are estimated from 52 ratings × the standard 1:75 ratio. Impulse - Brain Training Games reports 10,000,000+ installs on Google Play.
Are Clock Yourself and Impulse - Brain Training Games in the same App Store category on each store and competing for the same money? v
Yes - both apps sit in the Health & Fitness category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clock Yourself and Impulse - Brain Training Games offer? v
Clock Yourself: no IAP detected on the public listing. Impulse - Brain Training Games: IAP range $4.99 - $99.99 per item. Clock Yourself runs a "Paid app ($2.99)" monetization model; Impulse - Brain Training Games runs "Subscription (~$22.34/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clock Yourself or Impulse - Brain Training Games? v
Clock Yourself edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Clock Yourself 52 ratings, Impulse - Brain Training Games 12K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clock Yourself vs Impulse - Brain Training Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $207 for Clock Yourself and $1.06M for Impulse - Brain Training Games are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Health & Fitness) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clock Yourself or Impulse - Brain Training Games to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
