Clock Yourself vs Impulse - Brain Training Games

Clock Yourself

Next Step Allied Health
App Store
$207/mo
~$2.5K/yr · 3K installs
VS

Impulse - Brain Training Games

GMRD Apps Limited
Google Play
$1.06M/mo
~$12.70M/yr · 24.4M installs
Revenue winner Impulse - Brain Training Games wins +511258% vs other
Installs winner Impulse - Brain Training Games wins +936623% vs other
MAU winner Impulse - Brain Training Games wins +426193% vs other
Rating winner Clock Yourself wins +3% vs other

Why Impulse - Brain Training Games is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Impulse - Brain Training Games earns roughly 5114× more per month than Clock Yourself - $1.06M vs $207.
  2. Subscription model. Impulse - Brain Training Games runs a $22.34/mo subscription that compounds; Clock Yourself relies on one-shot IAP or ads.
  3. Bigger install base. Impulse - Brain Training Games has ~24.4M lifetime installs vs Clock Yourself's ~3K - 9367.2× the funnel top.

Find more apps with this revenue gap · Full Impulse - Brain Training Games report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clock Yourself
vs
Impulse - Brain Training Games
Monthly revenue (est.)?
$207
$1.06M
Annual revenue (est.)
$2.5K
$12.70M
Lifetime installs (est.)
3K
24.4M
Monthly active users (est.)?
434.2
1.9M
App Store rating
4.67★
4.52★
Total ratings
52
623K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$22.34
IAP tiers detected
0 tiers
=
0 tiers

Clock Yourself

Next Step Allied Health
App Store
Category
Health & Fitness
Price
USD2.99
Released
Sep 6, 2016
Last updated
Sep 7, 2023
File size
130.5 MB
Content rating
12+
Version
4.15.0
Languages
English
View full Clock Yourself report →

Impulse - Brain Training Games

GMRD Apps Limited
Google Play
Category
Health & Fitness
Price
Free
Released
Mar 20, 2024
Last updated
Jun 24, 2026
File size
-
Content rating
Everyone
Version
1.6.4
Languages
-
View full Impulse - Brain Training Games report →

Clock Yourself trajectory

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Impulse - Brain Training Games trajectory

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FAQ

Which makes more money, Clock Yourself or Impulse - Brain Training Games? v
Impulse - Brain Training Games earns about $1.06M per month, while Clock Yourself earns about $207. That is a 5113.6× revenue gap (~$1.06M more per month for Impulse - Brain Training Games). Annual revenue: Clock Yourself ≈ $2.5K/year, Impulse - Brain Training Games ≈ $12.70M/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clock Yourself or Impulse - Brain Training Games? v
Impulse - Brain Training Games leads with about 24.4M estimated downloads vs 3K for Clock Yourself - a 9367.2× gap. Clock Yourself's App Store downloads are estimated from 52 ratings × the standard 1:75 ratio. Impulse - Brain Training Games reports 10,000,000+ installs on Google Play.
Are Clock Yourself and Impulse - Brain Training Games in the same App Store category on each store and competing for the same money? v
Yes - both apps sit in the Health & Fitness category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clock Yourself and Impulse - Brain Training Games offer? v
Clock Yourself: no IAP detected on the public listing. Impulse - Brain Training Games: IAP range $4.99 - $99.99 per item. Clock Yourself runs a "Paid app ($2.99)" monetization model; Impulse - Brain Training Games runs "Subscription (~$22.34/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clock Yourself or Impulse - Brain Training Games? v
Clock Yourself edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Clock Yourself 52 ratings, Impulse - Brain Training Games 12K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clock Yourself vs Impulse - Brain Training Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $207 for Clock Yourself and $1.06M for Impulse - Brain Training Games are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Health & Fitness) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clock Yourself or Impulse - Brain Training Games to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.