Craftsman: Building Craft vs Gold and Goblins: Mining Games
Craftsman: Building Craft
StarGame12
Google Play
$1.23M/mo
~$14.70M/yr · 443.3M installs
VS
Gold and Goblins: Mining Games
AppQuantum
Google Play
$336.9K/mo
~$4.04M/yr · 54.9M installs
Revenue winner
Craftsman: Building Craft wins
+264% vs other
Installs winner
Craftsman: Building Craft wins
+708% vs other
MAU winner
Craftsman: Building Craft wins
+268% vs other
Rating winner
Gold and Goblins: Mining Games wins
+13% vs other
Why Craftsman: Building Craft is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Craftsman: Building Craft earns roughly 4× more per month than Gold and Goblins: Mining Games - $1.23M vs $336.9K.
- Bigger install base. Craftsman: Building Craft has ~443.3M lifetime installs vs Gold and Goblins: Mining Games's ~54.9M - 8.1× the funnel top.
→ Find more apps with this revenue gap · Full Craftsman: Building Craft report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.23M
◀
$336.9K
Annual revenue (est.)
$14.70M
◀
$4.04M
Lifetime installs (est.)
443.3M
◀
54.9M
Monthly active users (est.)?
11.5M
◀
3.1M
App Store rating
3.51★
▶
3.98★
Total ratings
3.7M
◀
491K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$15.45
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Simulation
- Price
- Free
- Released
- Jun 5, 2019
- Last updated
- Feb 12, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 1.69
- Languages
- -
- Category
- Simulation
- Price
- Free
- Released
- Sep 16, 2020
- Last updated
- Dec 18, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.47.0
- Languages
- -
Craftsman: Building Craft trajectory
Gold and Goblins: Mining Games trajectory
FAQ
Which makes more money, Craftsman: Building Craft or Gold and Goblins: Mining Games? v
Craftsman: Building Craft earns about $1.23M per month, while Gold and Goblins: Mining Games earns about $336.9K. That is a 3.6× revenue gap (~$888.3K more per month for Craftsman: Building Craft). Annual revenue: Craftsman: Building Craft ≈ $14.70M/year, Gold and Goblins: Mining Games ≈ $4.04M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Craftsman: Building Craft or Gold and Goblins: Mining Games? v
Craftsman: Building Craft leads with about 443.3M estimated downloads vs 54.9M for Gold and Goblins: Mining Games - a 8.1× gap. Craftsman: Building Craft reports 100,000,000+ installs on Google Play. Gold and Goblins: Mining Games reports 50,000,000+ installs on Google Play.
Are Craftsman: Building Craft and Gold and Goblins: Mining Games in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Craftsman: Building Craft and Gold and Goblins: Mining Games offer? v
Craftsman: Building Craft: IAP range $0.99 per item. Gold and Goblins: Mining Games: IAP range $1.99 - $119.99 per item. Craftsman: Building Craft runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Gold and Goblins: Mining Games runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Craftsman: Building Craft or Gold and Goblins: Mining Games? v
Gold and Goblins: Mining Games edges ahead with ★ 4.0 vs ★ 3.5 (gap of 0.5 stars). Rating volume: Craftsman: Building Craft 19K ratings, Gold and Goblins: Mining Games 26K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Craftsman: Building Craft vs Gold and Goblins: Mining Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.23M for Craftsman: Building Craft and $336.9K for Gold and Goblins: Mining Games are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Craftsman: Building Craft or Gold and Goblins: Mining Games to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
