Cut the Rope vs The Room

Cut the Rope

ZeptoLab
Google Play
$77.5K/mo
~$929.7K/yr · 264.7M installs
VS

The Room

Fireproof Games
Google Play
$38.1K/mo
~$456.8K/yr · 3.2M installs
Revenue winner Cut the Rope wins +104% vs other
Installs winner Cut the Rope wins +8163% vs other
MAU winner Cut the Rope wins +2103% vs other
Rating winner The Room wins +8% vs other

Why Cut the Rope is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Cut the Rope earns roughly 2× more per month than The Room - $77.5K vs $38.1K.
  2. Subscription model. Cut the Rope runs a $9.85/mo subscription that compounds; The Room relies on one-shot IAP or ads.
  3. Bigger install base. Cut the Rope has ~264.7M lifetime installs vs The Room's ~3.2M - 82.6× the funnel top.

Find more apps with this revenue gap · Full Cut the Rope report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Cut the Rope
vs
The Room
Monthly revenue (est.)?
$77.5K
$38.1K
Annual revenue (est.)
$929.7K
$456.8K
Lifetime installs (est.)
264.7M
3.2M
Monthly active users (est.)?
4.2M
192K
App Store rating
4.46★
4.82★
Total ratings
2.7M
288K
US grossing rank
-
=
-
Cheapest monthly sub
$9.85
No sub
IAP tiers detected
0 tiers
=
0 tiers

Cut the Rope

ZeptoLab
Google Play
Category
Puzzle
Price
Free
Released
Mar 27, 2012
Last updated
Feb 9, 2026
File size
-
Content rating
Everyone
Version
3.79.0
Languages
-
View full Cut the Rope report →

The Room

Fireproof Games
Google Play
Category
Puzzle
Price
USD0.99
Released
Apr 5, 2013
Last updated
Oct 13, 2025
File size
-
Content rating
Everyone
Version
1.11
Languages
-
View full The Room report →

Cut the Rope trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

The Room trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Cut the Rope or The Room? v
Cut the Rope earns about $77.5K per month, while The Room earns about $38.1K. That is a 2.0× revenue gap (~$39.4K more per month for Cut the Rope). Annual revenue: Cut the Rope ≈ $929.7K/year, The Room ≈ $456.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Cut the Rope or The Room? v
Cut the Rope leads with about 264.7M estimated downloads vs 3.2M for The Room - a 82.6× gap. Cut the Rope reports 100,000,000+ installs on Google Play. The Room reports 1,000,000+ installs on Google Play.
Are Cut the Rope and The Room in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Puzzle category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Cut the Rope and The Room offer? v
Cut the Rope: IAP range $0.49 - $197.99 per item. The Room: no IAP detected on the public listing. Cut the Rope runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; The Room runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Cut the Rope or The Room? v
The Room edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.4 stars). Rating volume: Cut the Rope 94K ratings, The Room 34K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Cut the Rope vs The Room revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $77.5K for Cut the Rope and $38.1K for The Room are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Puzzle) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Cut the Rope or The Room to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.