Diablo Immortal vs Lootfiend: Idle Dungeons
Diablo Immortal
Blizzard Entertainment, Inc.
App Store
$1.98M/mo
~$23.79M/yr · 45.6M installs
VS
Lootfiend: Idle Dungeons
Megoo Games
App Store
$2.7K/mo
~$32.0K/yr · 667K installs
Revenue winner
Diablo Immortal wins
+74243% vs other
Installs winner
Diablo Immortal wins
+6743% vs other
MAU winner
Diablo Immortal wins
+4982% vs other
Rating winner
Lootfiend: Idle Dungeons wins
+4% vs other
Why Diablo Immortal is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Diablo Immortal earns roughly 743× more per month than Lootfiend: Idle Dungeons - $1.98M vs $2.7K.
- Subscription model. Diablo Immortal runs a $8.99/mo subscription that compounds; Lootfiend: Idle Dungeons relies on one-shot IAP or ads.
- Bigger install base. Diablo Immortal has ~45.6M lifetime installs vs Lootfiend: Idle Dungeons's ~667K - 68.4× the funnel top.
→ Find more apps with this revenue gap · Full Diablo Immortal report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.98M
◀
$2.7K
Annual revenue (est.)
$23.79M
◀
$32.0K
Lifetime installs (est.)
45.6M
◀
667K
Monthly active users (est.)?
6.8M
◀
135K
App Store rating
4.68★
▶
4.85★
Total ratings
304K
◀
8K
US grossing rank
-
=
-
Cheapest monthly sub
$8.99
◀
No sub
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Jun 1, 2022
- Last updated
- Jun 17, 2026
- File size
- 3.38 GB
- Content rating
- 17+
- Version
- 5.0.0
- Languages
- English, French, German, Italian, Japanese, Korean +7 more
- Category
- Games
- Price
- Free
- Released
- Oct 22, 2025
- Last updated
- Jun 15, 2026
- File size
- 3.33 GB
- Content rating
- 12+
- Version
- 1.19.0
- Languages
- English, Portuguese, Chinese, Spanish, Chinese
Diablo Immortal trajectory
Lootfiend: Idle Dungeons trajectory
FAQ
Which makes more money, Diablo Immortal or Lootfiend: Idle Dungeons? v
Diablo Immortal earns about $1.98M per month, while Lootfiend: Idle Dungeons earns about $2.7K. That is a 743.4× revenue gap (~$1.98M more per month for Diablo Immortal). Annual revenue: Diablo Immortal ≈ $23.79M/year, Lootfiend: Idle Dungeons ≈ $32.0K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Diablo Immortal or Lootfiend: Idle Dungeons? v
Diablo Immortal leads with about 45.6M estimated downloads vs 667K for Lootfiend: Idle Dungeons - a 68.4× gap. Diablo Immortal's App Store downloads are estimated from 304K ratings × the standard 1:75 ratio. Lootfiend: Idle Dungeons's App Store downloads are estimated from 8K ratings.
Are Diablo Immortal and Lootfiend: Idle Dungeons in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Diablo Immortal and Lootfiend: Idle Dungeons offer? v
Diablo Immortal: IAP range 10 tiers detected. Lootfiend: Idle Dungeons: IAP range 10 tiers detected. Diablo Immortal runs a "Subscription (~$8.99/mo)" monetization model; Lootfiend: Idle Dungeons runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Diablo Immortal or Lootfiend: Idle Dungeons? v
Lootfiend: Idle Dungeons edges ahead with ★ 4.9 vs ★ 4.7 (gap of 0.2 stars). Rating volume: Diablo Immortal 304K ratings, Lootfiend: Idle Dungeons 8K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Diablo Immortal vs Lootfiend: Idle Dungeons revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.98M for Diablo Immortal and $2.7K for Lootfiend: Idle Dungeons are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Diablo Immortal or Lootfiend: Idle Dungeons to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
