DRAGON QUEST VI vs Dungeon Clawler
DRAGON QUEST VI
SQUARE ENIX Co.,Ltd.
Google Play
$60.5K/mo
~$726.0K/yr · 336K installs
VS
Dungeon Clawler
Stray Fawn Studio
Google Play
$20.7K/mo
~$248.8K/yr · 309K installs
Revenue winner
DRAGON QUEST VI wins
+192% vs other
Installs winner
DRAGON QUEST VI wins
+9% vs other
MAU winner
DRAGON QUEST VI wins
+8% vs other
Rating winner
Dungeon Clawler wins
+5% vs other
Why DRAGON QUEST VI is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- DRAGON QUEST VI earns roughly 3× more per month than Dungeon Clawler - $60.5K vs $20.7K.
→ Find more apps with this revenue gap · Full DRAGON QUEST VI report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$60.5K
◀
$20.7K
Annual revenue (est.)
$726.0K
◀
$248.8K
Lifetime installs (est.)
336K
◀
309K
Monthly active users (est.)?
30K
◀
28K
App Store rating
4.61★
▶
4.84★
Total ratings
6K
▶
18K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Role Playing
- Price
- USD14.99
- Released
- Jun 24, 2015
- Last updated
- Oct 3, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.1.5
- Languages
- -
- Category
- Role Playing
- Price
- USD5.59
- Released
- Nov 21, 2024
- Last updated
- May 5, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.0.507
- Languages
- -
DRAGON QUEST VI trajectory
Dungeon Clawler trajectory
FAQ
Which makes more money, DRAGON QUEST VI or Dungeon Clawler? v
DRAGON QUEST VI earns about $60.5K per month, while Dungeon Clawler earns about $20.7K. That is a 2.9× revenue gap (~$39.8K more per month for DRAGON QUEST VI). Annual revenue: DRAGON QUEST VI ≈ $726.0K/year, Dungeon Clawler ≈ $248.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, DRAGON QUEST VI or Dungeon Clawler? v
DRAGON QUEST VI leads with about 336K estimated downloads vs 309K for Dungeon Clawler - a 1.1× gap. DRAGON QUEST VI reports 100,000+ installs on Google Play. Dungeon Clawler reports 100,000+ installs on Google Play.
Are DRAGON QUEST VI and Dungeon Clawler in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do DRAGON QUEST VI and Dungeon Clawler have in-app purchases? v
DRAGON QUEST VI does not appear to offer in-app purchases on its public listing. Dungeon Clawler does not appear to offer in-app purchases. Monetization model: DRAGON QUEST VI runs "Paid app ($14.99)", Dungeon Clawler runs "Paid app ($5.59)".
Which has better ratings, DRAGON QUEST VI or Dungeon Clawler? v
Dungeon Clawler edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: DRAGON QUEST VI 130 ratings, Dungeon Clawler 949 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these DRAGON QUEST VI vs Dungeon Clawler revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $60.5K for DRAGON QUEST VI and $20.7K for Dungeon Clawler are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare DRAGON QUEST VI or Dungeon Clawler to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
