Dungeon Clawler vs DYSMANTLE
Dungeon Clawler
Stray Fawn Studio
Google Play
$400/mo
~$4.8K/yr · 333K installs
VS
DYSMANTLE
10tons Ltd
Google Play
$41.9K/mo
~$502.5K/yr · 317K installs
Revenue winner
DYSMANTLE wins
+10368% vs other
Installs winner
Dungeon Clawler wins
+5% vs other
MAU winner
Dungeon Clawler wins
+9% vs other
Rating winner
Dungeon Clawler wins
+11% vs other
Why DYSMANTLE is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- DYSMANTLE earns roughly 105× more per month than Dungeon Clawler - $41.9K vs $400.
- Subscription model. DYSMANTLE runs a $4.73/mo subscription that compounds; Dungeon Clawler relies on one-shot IAP or ads.
→ Find more apps with this revenue gap · Full DYSMANTLE report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$400
▶
$41.9K
Annual revenue (est.)
$4.8K
▶
$502.5K
Lifetime installs (est.)
333K
◀
317K
Monthly active users (est.)?
50K
◀
46K
App Store rating
4.85★
◀
4.36★
Total ratings
21K
◀
5K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$4.73
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Role Playing
- Price
- USD0.1
- Released
- Nov 21, 2024
- Last updated
- May 28, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.0.601
- Languages
- -
- Category
- Role Playing
- Price
- USD10.99
- Released
- Jun 29, 2022
- Last updated
- Jan 21, 2026
- File size
- -
- Content rating
- Teen
- Version
- 1.4.1.12
- Languages
- -
Dungeon Clawler trajectory
DYSMANTLE trajectory
FAQ
Which makes more money, Dungeon Clawler or DYSMANTLE? v
DYSMANTLE earns about $41.9K per month, while Dungeon Clawler earns about $400. That is a 104.7× revenue gap (~$41.5K more per month for DYSMANTLE). Annual revenue: Dungeon Clawler ≈ $4.8K/year, DYSMANTLE ≈ $502.5K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or DYSMANTLE? v
Dungeon Clawler leads with about 333K estimated downloads vs 317K for DYSMANTLE - a 1.0× gap. Dungeon Clawler reports 100,000+ installs on Google Play. DYSMANTLE reports 100,000+ installs on Google Play.
Are Dungeon Clawler and DYSMANTLE in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Clawler and DYSMANTLE offer? v
Dungeon Clawler: no IAP detected on the public listing. DYSMANTLE: IAP range $4.49 - $4.99 per item. Dungeon Clawler runs a "Paid app ($0.10)" monetization model; DYSMANTLE runs "Paid app ($10.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Clawler or DYSMANTLE? v
Dungeon Clawler edges ahead with ★ 4.9 vs ★ 4.4 (gap of 0.5 stars). Rating volume: Dungeon Clawler 1K ratings, DYSMANTLE 563 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs DYSMANTLE revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $400 for Dungeon Clawler and $41.9K for DYSMANTLE are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or DYSMANTLE to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
