Dungeon Clawler vs DYSMANTLE

Dungeon Clawler

Stray Fawn Studio
Google Play
$400/mo
~$4.8K/yr · 333K installs
VS

DYSMANTLE

10tons Ltd
Google Play
$41.9K/mo
~$502.5K/yr · 317K installs
Revenue winner DYSMANTLE wins +10368% vs other
Installs winner Dungeon Clawler wins +5% vs other
MAU winner Dungeon Clawler wins +9% vs other
Rating winner Dungeon Clawler wins +11% vs other

Why DYSMANTLE is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. DYSMANTLE earns roughly 105× more per month than Dungeon Clawler - $41.9K vs $400.
  2. Subscription model. DYSMANTLE runs a $4.73/mo subscription that compounds; Dungeon Clawler relies on one-shot IAP or ads.

Find more apps with this revenue gap · Full DYSMANTLE report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Dungeon Clawler
vs
DYSMANTLE
Monthly revenue (est.)?
$400
$41.9K
Annual revenue (est.)
$4.8K
$502.5K
Lifetime installs (est.)
333K
317K
Monthly active users (est.)?
50K
46K
App Store rating
4.85★
4.36★
Total ratings
21K
5K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$4.73
IAP tiers detected
0 tiers
=
0 tiers

Dungeon Clawler

Stray Fawn Studio
Google Play
Category
Role Playing
Price
USD0.1
Released
Nov 21, 2024
Last updated
May 28, 2026
File size
-
Content rating
Everyone
Version
1.0.601
Languages
-
View full Dungeon Clawler report →

DYSMANTLE

10tons Ltd
Google Play
Category
Role Playing
Price
USD10.99
Released
Jun 29, 2022
Last updated
Jan 21, 2026
File size
-
Content rating
Teen
Version
1.4.1.12
Languages
-
View full DYSMANTLE report →

Dungeon Clawler trajectory

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DYSMANTLE trajectory

JulAugSepOctNovDecJanFebMarAprMayJun

FAQ

Which makes more money, Dungeon Clawler or DYSMANTLE? v
DYSMANTLE earns about $41.9K per month, while Dungeon Clawler earns about $400. That is a 104.7× revenue gap (~$41.5K more per month for DYSMANTLE). Annual revenue: Dungeon Clawler ≈ $4.8K/year, DYSMANTLE ≈ $502.5K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or DYSMANTLE? v
Dungeon Clawler leads with about 333K estimated downloads vs 317K for DYSMANTLE - a 1.0× gap. Dungeon Clawler reports 100,000+ installs on Google Play. DYSMANTLE reports 100,000+ installs on Google Play.
Are Dungeon Clawler and DYSMANTLE in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Clawler and DYSMANTLE offer? v
Dungeon Clawler: no IAP detected on the public listing. DYSMANTLE: IAP range $4.49 - $4.99 per item. Dungeon Clawler runs a "Paid app ($0.10)" monetization model; DYSMANTLE runs "Paid app ($10.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Clawler or DYSMANTLE? v
Dungeon Clawler edges ahead with ★ 4.9 vs ★ 4.4 (gap of 0.5 stars). Rating volume: Dungeon Clawler 1K ratings, DYSMANTLE 563 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs DYSMANTLE revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $400 for Dungeon Clawler and $41.9K for DYSMANTLE are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or DYSMANTLE to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.