Dungeon Clawler vs DYSMANTLE
Dungeon Clawler
Stray Fawn Studio
Google Play
$20.6K/mo
~$247.8K/yr · 308K installs
VS
DYSMANTLE
10tons Ltd
Google Play
$39.6K/mo
~$475.5K/yr · 300K installs
Revenue winner
DYSMANTLE wins
+92% vs other
Installs winner
Dungeon Clawler wins
+2% vs other
MAU winner
Dungeon Clawler wins
+5% vs other
Rating winner
Dungeon Clawler wins
+10% vs other
Why DYSMANTLE is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- DYSMANTLE earns roughly 2× more per month than Dungeon Clawler - $39.6K vs $20.6K.
- Subscription model. DYSMANTLE runs a $4.73/mo subscription that compounds; Dungeon Clawler relies on one-shot IAP or ads.
→ Find more apps with this revenue gap · Full DYSMANTLE report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$20.6K
▶
$39.6K
Annual revenue (est.)
$247.8K
▶
$475.5K
Lifetime installs (est.)
308K
◀
300K
Monthly active users (est.)?
27K
◀
26K
App Store rating
4.84★
◀
4.39★
Total ratings
18K
◀
4K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$4.73
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Role Playing
- Price
- USD5.59
- Released
- Nov 21, 2024
- Last updated
- May 5, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.0.507
- Languages
- -
- Category
- Role Playing
- Price
- USD10.99
- Released
- Jun 29, 2022
- Last updated
- Jan 21, 2026
- File size
- -
- Content rating
- Teen
- Version
- 1.4.1.12
- Languages
- -
Dungeon Clawler trajectory
DYSMANTLE trajectory
FAQ
Which makes more money, Dungeon Clawler or DYSMANTLE? v
DYSMANTLE earns about $39.6K per month, while Dungeon Clawler earns about $20.6K. That is a 1.9× revenue gap (~$19.0K more per month for DYSMANTLE). Annual revenue: Dungeon Clawler ≈ $247.8K/year, DYSMANTLE ≈ $475.5K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or DYSMANTLE? v
Dungeon Clawler leads with about 308K estimated downloads vs 300K for DYSMANTLE - a 1.0× gap. Dungeon Clawler reports 100,000+ installs on Google Play. DYSMANTLE reports 100,000+ installs on Google Play.
Are Dungeon Clawler and DYSMANTLE in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Clawler and DYSMANTLE offer? v
Dungeon Clawler: no IAP detected on the public listing. DYSMANTLE: IAP range $4.49 - $4.99 per item. Dungeon Clawler runs a "Paid app ($5.59)" monetization model; DYSMANTLE runs "Paid app ($10.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Clawler or DYSMANTLE? v
Dungeon Clawler edges ahead with ★ 4.8 vs ★ 4.4 (gap of 0.5 stars). Rating volume: Dungeon Clawler 949 ratings, DYSMANTLE 545 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs DYSMANTLE revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.6K for Dungeon Clawler and $39.6K for DYSMANTLE are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or DYSMANTLE to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
