Dungeon Clawler vs Invincible: Guarding the Globe

Dungeon Clawler

Stray Fawn Studio
Google Play
$31.7K/mo
~$380.7K/yr · 378K installs
VS

Invincible: Guarding the Globe

Ubisoft Entertainment
Google Play
$46.8K/mo
~$561.7K/yr · 4.4M installs
Revenue winner Invincible: Guarding the Globe wins +48% vs other
Installs winner Invincible: Guarding the Globe wins +1064% vs other
MAU winner Invincible: Guarding the Globe wins +655% vs other
Rating winner Dungeon Clawler wins +8% vs other

Why Invincible: Guarding the Globe is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. Subscription model. Invincible: Guarding the Globe runs a $7.62/mo subscription that compounds; Dungeon Clawler relies on one-shot IAP or ads.
  2. Bigger install base. Invincible: Guarding the Globe has ~4.4M lifetime installs vs Dungeon Clawler's ~378K - 11.6× the funnel top.

Find more apps with this revenue gap · Full Invincible: Guarding the Globe report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Dungeon Clawler
vs
Invincible: Guarding the Globe
Monthly revenue (est.)?
$31.7K
$46.8K
Annual revenue (est.)
$380.7K
$561.7K
Lifetime installs (est.)
378K
4.4M
Monthly active users (est.)?
57K
431K
App Store rating
4.85★
4.50★
Total ratings
23K
83K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$7.62
IAP tiers detected
0 tiers
=
0 tiers

Dungeon Clawler

Stray Fawn Studio
Google Play
Category
Role Playing
Price
USD6.99
Released
Nov 21, 2024
Last updated
May 28, 2026
File size
-
Content rating
Everyone
Version
1.0.601
Languages
-
View full Dungeon Clawler report →

Invincible: Guarding the Globe

Ubisoft Entertainment
Google Play
Category
Role Playing
Price
Free
Released
Feb 15, 2024
Last updated
Jun 24, 2026
File size
-
Content rating
Teen
Version
3.3.8
Languages
-
View full Invincible: Guarding the Globe report →

Dungeon Clawler trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Invincible: Guarding the Globe trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Dungeon Clawler or Invincible: Guarding the Globe? v
Invincible: Guarding the Globe earns about $46.8K per month, while Dungeon Clawler earns about $31.7K. That is a 1.5× revenue gap (~$15.1K more per month for Invincible: Guarding the Globe). Annual revenue: Dungeon Clawler ≈ $380.7K/year, Invincible: Guarding the Globe ≈ $561.7K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or Invincible: Guarding the Globe? v
Invincible: Guarding the Globe leads with about 4.4M estimated downloads vs 378K for Dungeon Clawler - a 11.6× gap. Dungeon Clawler reports 100,000+ installs on Google Play. Invincible: Guarding the Globe reports 1,000,000+ installs on Google Play.
Are Dungeon Clawler and Invincible: Guarding the Globe in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Clawler and Invincible: Guarding the Globe offer? v
Dungeon Clawler: no IAP detected on the public listing. Invincible: Guarding the Globe: IAP range $0.29 - $199.99 per item. Dungeon Clawler runs a "Paid app ($6.99)" monetization model; Invincible: Guarding the Globe runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Clawler or Invincible: Guarding the Globe? v
Dungeon Clawler edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.3 stars). Rating volume: Dungeon Clawler 1K ratings, Invincible: Guarding the Globe 8K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs Invincible: Guarding the Globe revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $31.7K for Dungeon Clawler and $46.8K for Invincible: Guarding the Globe are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or Invincible: Guarding the Globe to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.