Dungeon Clawler vs Invincible: Guarding the Globe
Dungeon Clawler
Stray Fawn Studio
Google Play
$20.6K/mo
~$247.8K/yr · 308K installs
VS
Invincible: Guarding the Globe
Ubisoft Entertainment
Google Play
$23.4K/mo
~$281.2K/yr · 3.7M installs
Revenue winner
Invincible: Guarding the Globe wins
+13% vs other
Installs winner
Invincible: Guarding the Globe wins
+1102% vs other
MAU winner
Invincible: Guarding the Globe wins
+697% vs other
Rating winner
Dungeon Clawler wins
+5% vs other
Why Invincible: Guarding the Globe is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Subscription model. Invincible: Guarding the Globe runs a $7.62/mo subscription that compounds; Dungeon Clawler relies on one-shot IAP or ads.
- Bigger install base. Invincible: Guarding the Globe has ~3.7M lifetime installs vs Dungeon Clawler's ~308K - 12.0× the funnel top.
→ Find more apps with this revenue gap · Full Invincible: Guarding the Globe report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$20.6K
▶
$23.4K
Annual revenue (est.)
$247.8K
▶
$281.2K
Lifetime installs (est.)
308K
▶
3.7M
Monthly active users (est.)?
27K
▶
218K
App Store rating
4.84★
◀
4.60★
Total ratings
18K
▶
76K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$7.62
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Role Playing
- Price
- USD5.59
- Released
- Nov 21, 2024
- Last updated
- May 5, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.0.507
- Languages
- -
- Category
- Role Playing
- Price
- Free
- Released
- Feb 15, 2024
- Last updated
- Apr 20, 2026
- File size
- -
- Content rating
- Teen
- Version
- 3.1.8
- Languages
- -
Dungeon Clawler trajectory
Invincible: Guarding the Globe trajectory
FAQ
Which makes more money, Dungeon Clawler or Invincible: Guarding the Globe? v
Invincible: Guarding the Globe earns about $23.4K per month, while Dungeon Clawler earns about $20.6K. That is a 1.1× revenue gap (~$2.8K more per month for Invincible: Guarding the Globe). Annual revenue: Dungeon Clawler ≈ $247.8K/year, Invincible: Guarding the Globe ≈ $281.2K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or Invincible: Guarding the Globe? v
Invincible: Guarding the Globe leads with about 3.7M estimated downloads vs 308K for Dungeon Clawler - a 12.0× gap. Dungeon Clawler reports 100,000+ installs on Google Play. Invincible: Guarding the Globe reports 1,000,000+ installs on Google Play.
Are Dungeon Clawler and Invincible: Guarding the Globe in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Clawler and Invincible: Guarding the Globe offer? v
Dungeon Clawler: no IAP detected on the public listing. Invincible: Guarding the Globe: IAP range $0.29 - $199.99 per item. Dungeon Clawler runs a "Paid app ($5.59)" monetization model; Invincible: Guarding the Globe runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Clawler or Invincible: Guarding the Globe? v
Dungeon Clawler edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Dungeon Clawler 949 ratings, Invincible: Guarding the Globe 7K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs Invincible: Guarding the Globe revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.6K for Dungeon Clawler and $23.4K for Invincible: Guarding the Globe are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or Invincible: Guarding the Globe to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
