Dungeon Clawler vs RF ONLINE NEXT
Dungeon Clawler
Stray Fawn Studio
Google Play
$31.7K/mo
~$380.2K/yr · 378K installs
VS
RF ONLINE NEXT
Netmarble
Google Play
$22.1K/mo
~$264.7K/yr · 2.2M installs
Revenue winner
Dungeon Clawler wins
+44% vs other
Installs winner
RF ONLINE NEXT wins
+485% vs other
MAU winner
RF ONLINE NEXT wins
+256% vs other
Rating winner
Dungeon Clawler wins
+32% vs other
Why Dungeon Clawler is winning
Top 1 reasons - backed by the public App Store / Play Store numbers.
- Better app store reviews. Dungeon Clawler sits at 4.84★ vs 3.66★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Dungeon Clawler report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$31.7K
◀
$22.1K
Annual revenue (est.)
$380.2K
◀
$264.7K
Lifetime installs (est.)
378K
▶
2.2M
Monthly active users (est.)?
57K
▶
203K
App Store rating
4.84★
◀
3.66★
Total ratings
23K
▶
41K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$8.90
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Role Playing
- Price
- USD6.99
- Released
- Nov 21, 2024
- Last updated
- May 28, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.0.601
- Languages
- -
- Category
- Role Playing
- Price
- Free
- Released
- Jun 11, 2026
- Last updated
- Jun 26, 2026
- File size
- -
- Content rating
- Mature 17+
- Version
- 1.28.5
- Languages
- -
Dungeon Clawler trajectory
RF ONLINE NEXT trajectory
FAQ
Which makes more money, Dungeon Clawler or RF ONLINE NEXT? v
Dungeon Clawler earns about $31.7K per month, while RF ONLINE NEXT earns about $22.1K. That is a 1.4× revenue gap (~$9.6K more per month for Dungeon Clawler). Annual revenue: Dungeon Clawler ≈ $380.2K/year, RF ONLINE NEXT ≈ $264.7K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or RF ONLINE NEXT? v
RF ONLINE NEXT leads with about 2.2M estimated downloads vs 378K for Dungeon Clawler - a 5.8× gap. Dungeon Clawler reports 100,000+ installs on Google Play. RF ONLINE NEXT reports 1,000,000+ installs on Google Play.
Are Dungeon Clawler and RF ONLINE NEXT in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Clawler and RF ONLINE NEXT offer? v
Dungeon Clawler: no IAP detected on the public listing. RF ONLINE NEXT: IAP range $0.99 - $79.99 per item. Dungeon Clawler runs a "Paid app ($6.99)" monetization model; RF ONLINE NEXT runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Clawler or RF ONLINE NEXT? v
Dungeon Clawler edges ahead with ★ 4.8 vs ★ 3.7 (gap of 1.2 stars). Rating volume: Dungeon Clawler 1K ratings, RF ONLINE NEXT 408 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs RF ONLINE NEXT revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $31.7K for Dungeon Clawler and $22.1K for RF ONLINE NEXT are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or RF ONLINE NEXT to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
