Dungeon Clawler vs The Seven Deadly Sins

Dungeon Clawler

Stray Fawn Studio
Google Play
$20.7K/mo
~$248.8K/yr · 309K installs
VS

The Seven Deadly Sins

Netmarble
Google Play
$146.6K/mo
~$1.76M/yr · 23.5M installs
Revenue winner The Seven Deadly Sins wins +607% vs other
Installs winner The Seven Deadly Sins wins +7487% vs other
MAU winner The Seven Deadly Sins wins +2814% vs other
Rating winner Dungeon Clawler wins +15% vs other

Why The Seven Deadly Sins is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. The Seven Deadly Sins earns roughly 7× more per month than Dungeon Clawler - $146.6K vs $20.7K.
  2. Subscription model. The Seven Deadly Sins runs a $8.90/mo subscription that compounds; Dungeon Clawler relies on one-shot IAP or ads.
  3. Bigger install base. The Seven Deadly Sins has ~23.5M lifetime installs vs Dungeon Clawler's ~309K - 75.9× the funnel top.

Find more apps with this revenue gap · Full The Seven Deadly Sins report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Dungeon Clawler
vs
The Seven Deadly Sins
Monthly revenue (est.)?
$20.7K
$146.6K
Annual revenue (est.)
$248.8K
$1.76M
Lifetime installs (est.)
309K
23.5M
Monthly active users (est.)?
47K
1.4M
App Store rating
4.84★
4.23★
Total ratings
18K
651K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$8.90
IAP tiers detected
0 tiers
=
0 tiers

Dungeon Clawler

Stray Fawn Studio
Google Play
Category
Role Playing
Price
USD5.59
Released
Nov 21, 2024
Last updated
May 5, 2026
File size
-
Content rating
Everyone
Version
1.0.507
Languages
-
View full Dungeon Clawler report →

The Seven Deadly Sins

Netmarble
Google Play
Category
Role Playing
Price
Free
Released
Mar 2, 2020
Last updated
May 6, 2026
File size
-
Content rating
Teen
Version
2.102.0
Languages
-
View full The Seven Deadly Sins report →

Dungeon Clawler trajectory

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The Seven Deadly Sins trajectory

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FAQ

Which makes more money, Dungeon Clawler or The Seven Deadly Sins? v
The Seven Deadly Sins earns about $146.6K per month, while Dungeon Clawler earns about $20.7K. That is a 7.1× revenue gap (~$125.9K more per month for The Seven Deadly Sins). Annual revenue: Dungeon Clawler ≈ $248.8K/year, The Seven Deadly Sins ≈ $1.76M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Clawler or The Seven Deadly Sins? v
The Seven Deadly Sins leads with about 23.5M estimated downloads vs 309K for Dungeon Clawler - a 75.9× gap. Dungeon Clawler reports 100,000+ installs on Google Play. The Seven Deadly Sins reports 10,000,000+ installs on Google Play.
Are Dungeon Clawler and The Seven Deadly Sins in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Role Playing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Clawler and The Seven Deadly Sins offer? v
Dungeon Clawler: no IAP detected on the public listing. The Seven Deadly Sins: IAP range $0.99 - $79.99 per item. Dungeon Clawler runs a "Paid app ($5.59)" monetization model; The Seven Deadly Sins runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Clawler or The Seven Deadly Sins? v
Dungeon Clawler edges ahead with ★ 4.8 vs ★ 4.2 (gap of 0.6 stars). Rating volume: Dungeon Clawler 950 ratings, The Seven Deadly Sins 31K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Clawler vs The Seven Deadly Sins revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.7K for Dungeon Clawler and $146.6K for The Seven Deadly Sins are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Role Playing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Clawler or The Seven Deadly Sins to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.