Dungeon Within vs League of Legends: Wild Rift
Dungeon Within
GameCoaster
Google Play
$3.1K/mo
~$36.8K/yr · 43K installs
VS
League of Legends: Wild Rift
Riot Games, Inc
Google Play
$450.0K/mo
~$5.40M/yr · 77.4M installs
Revenue winner
League of Legends: Wild Rift wins
+14567% vs other
Installs winner
League of Legends: Wild Rift wins
+181144% vs other
MAU winner
League of Legends: Wild Rift wins
+48351% vs other
Rating winner
Dungeon Within wins
+48% vs other
Why League of Legends: Wild Rift is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- League of Legends: Wild Rift earns roughly 147× more per month than Dungeon Within - $450.0K vs $3.1K.
- Premium pricing. League of Legends: Wild Rift charges $14.11/mo vs Dungeon Within's $12.03/mo - higher ARPU per converted user.
- Bigger install base. League of Legends: Wild Rift has ~77.4M lifetime installs vs Dungeon Within's ~43K - 1812.4× the funnel top.
→ Find more apps with this revenue gap · Full League of Legends: Wild Rift report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$3.1K
▶
$450.0K
Annual revenue (est.)
$36.8K
▶
$5.40M
Lifetime installs (est.)
43K
▶
77.4M
Monthly active users (est.)?
9K
▶
4.2M
App Store rating
4.87★
◀
3.28★
Total ratings
4K
▶
2.4M
US grossing rank
-
=
-
Cheapest monthly sub
$12.03
▶
$14.11
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- USD5.99
- Released
- Apr 20, 2026
- Last updated
- Jun 3, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 0.4.2
- Languages
- -
- Category
- Strategy
- Price
- Free
- Released
- Mar 28, 2021
- Last updated
- May 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- 7.1.0.9852
- Languages
- -
Dungeon Within trajectory
League of Legends: Wild Rift trajectory
FAQ
Which makes more money, Dungeon Within or League of Legends: Wild Rift? v
League of Legends: Wild Rift earns about $450.0K per month, while Dungeon Within earns about $3.1K. That is a 146.7× revenue gap (~$446.9K more per month for League of Legends: Wild Rift). Annual revenue: Dungeon Within ≈ $36.8K/year, League of Legends: Wild Rift ≈ $5.40M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Within or League of Legends: Wild Rift? v
League of Legends: Wild Rift leads with about 77.4M estimated downloads vs 43K for Dungeon Within - a 1812.4× gap. Dungeon Within reports 10,000+ installs on Google Play. League of Legends: Wild Rift reports 50,000,000+ installs on Google Play.
Are Dungeon Within and League of Legends: Wild Rift in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Within and League of Legends: Wild Rift offer? v
Dungeon Within: IAP range $4.99 - $28.99 per item. League of Legends: Wild Rift: IAP range $1.99 - $99.99 per item. Dungeon Within runs a "Paid app ($5.99)" monetization model; League of Legends: Wild Rift runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Within or League of Legends: Wild Rift? v
Dungeon Within edges ahead with ★ 4.9 vs ★ 3.3 (gap of 1.6 stars). Rating volume: Dungeon Within 182 ratings, League of Legends: Wild Rift 33K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Within vs League of Legends: Wild Rift revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.1K for Dungeon Within and $450.0K for League of Legends: Wild Rift are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Within or League of Legends: Wild Rift to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
