Dungeon Within vs Pandemic
Dungeon Within
GameCoaster
Google Play
$1.1K/mo
~$13.7K/yr · 16K installs
VS
Pandemic
Seadex
Google Play
$210/mo
~$2.5K/yr · 28K installs
Revenue winner
Dungeon Within wins
+444% vs other
Installs winner
Pandemic wins
+75% vs other
MAU winner
Pandemic wins
+3% vs other
Rating winner
Dungeon Within wins
+41% vs other
Why Dungeon Within is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Dungeon Within earns roughly 5× more per month than Pandemic - $1.1K vs $210.
- Premium pricing. Dungeon Within charges $12.03/mo vs Pandemic's $3.30/mo - higher ARPU per converted user.
- Better app store reviews. Dungeon Within sits at 4.83★ vs 3.44★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Dungeon Within report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.1K
◀
$210
Annual revenue (est.)
$13.7K
◀
$2.5K
Lifetime installs (est.)
16K
▶
28K
Monthly active users (est.)?
2K
▶
2K
App Store rating
4.83★
◀
3.44★
Total ratings
1K
◀
215
US grossing rank
-
=
-
Cheapest monthly sub
$12.03
◀
$3.30
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- USD5.99
- Released
- Apr 20, 2026
- Last updated
- May 6, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 0.2.13
- Languages
- -
- Category
- Strategy
- Price
- Free
- Released
- May 12, 2020
- Last updated
- Jun 4, 2021
- File size
- -
- Content rating
- Everyone
- Version
- 1.9.1
- Languages
- -
Dungeon Within trajectory
Pandemic trajectory
FAQ
Which makes more money, Dungeon Within or Pandemic? v
Dungeon Within earns about $1.1K per month, while Pandemic earns about $210. That is a 5.4× revenue gap (~$933 more per month for Dungeon Within). Annual revenue: Dungeon Within ≈ $13.7K/year, Pandemic ≈ $2.5K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Within or Pandemic? v
Pandemic leads with about 28K estimated downloads vs 16K for Dungeon Within - a 1.7× gap. Dungeon Within reports 10,000+ installs on Google Play. Pandemic reports 10,000+ installs on Google Play.
Are Dungeon Within and Pandemic in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Within and Pandemic offer? v
Dungeon Within: IAP range $4.99 - $28.99 per item. Pandemic: IAP range $0.99 - $10.99 per item. Dungeon Within runs a "Paid app ($5.99)" monetization model; Pandemic runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Within or Pandemic? v
Dungeon Within edges ahead with ★ 4.8 vs ★ 3.4 (gap of 1.4 stars). Rating volume: Dungeon Within 43 ratings, Pandemic 8 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Within vs Pandemic revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.1K for Dungeon Within and $210 for Pandemic are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Within or Pandemic to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
