Dungeon Within vs Gambonanza
Dungeon Within
GameCoaster
App Store
$1.7K/mo
~$20.1K/yr · 11K installs
VS
Gambonanza
Stray Fawn Studio
App Store
$20.1K/mo
~$240.9K/yr · 126K installs
Revenue winner
Gambonanza wins
+1097% vs other
Installs winner
Gambonanza wins
+1097% vs other
MAU winner
Gambonanza wins
+1097% vs other
Rating winner
Gambonanza wins
+0% vs other
Why Gambonanza is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Gambonanza earns roughly 12× more per month than Dungeon Within - $20.1K vs $1.7K.
- Bigger install base. Gambonanza has ~126K lifetime installs vs Dungeon Within's ~11K - 12.0× the funnel top.
→ Find more apps with this revenue gap · Full Gambonanza report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$1.7K
▶
$20.1K
Annual revenue (est.)
$20.1K
▶
$240.9K
Lifetime installs (est.)
11K
▶
126K
Monthly active users (est.)?
2K
▶
26K
App Store rating
4.90★
▶
4.91★
Total ratings
70
▶
838
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
◀
No sub
IAP tiers detected
10 tiers
◀
0 tiers
- Category
- Games
- Price
- USD5.99
- Released
- Apr 24, 2026
- Last updated
- May 6, 2026
- File size
- 212.2 MB
- Content rating
- 12+
- Version
- 0.2.13
- Languages
- English, Japanese, Korean, Chinese, Chinese
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- May 1, 2026
- File size
- 166.7 MB
- Content rating
- 4+
- Version
- 1.0.13
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
Dungeon Within trajectory
Gambonanza trajectory
FAQ
Which makes more money, Dungeon Within or Gambonanza? v
Gambonanza earns about $20.1K per month, while Dungeon Within earns about $1.7K. That is a 12.0× revenue gap (~$18.4K more per month for Gambonanza). Annual revenue: Dungeon Within ≈ $20.1K/year, Gambonanza ≈ $240.9K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dungeon Within or Gambonanza? v
Gambonanza leads with about 126K estimated downloads vs 11K for Dungeon Within - a 12.0× gap. Dungeon Within's App Store downloads are estimated from 68 ratings × the standard 1:75 ratio. Gambonanza's App Store downloads are estimated from 729 ratings.
Are Dungeon Within and Gambonanza in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dungeon Within and Gambonanza offer? v
Dungeon Within: IAP range 10 tiers detected. Gambonanza: no IAP detected on the public listing. Dungeon Within runs a "Paid app ($5.99)" monetization model; Gambonanza runs "Paid app ($5.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dungeon Within or Gambonanza? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.9 (gap of 0.0 stars). Rating volume: Dungeon Within 68 ratings, Gambonanza 729 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dungeon Within vs Gambonanza revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.7K for Dungeon Within and $20.1K for Gambonanza are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dungeon Within or Gambonanza to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
