Earn to Die 2 vs eBaseball™: MLB PRO SPIRIT

Earn to Die 2

Not Doppler
App Store
$3.5K/mo
~$41.5K/yr · 447K installs
VS

eBaseball™: MLB PRO SPIRIT

KONAMI
App Store
$11.8K/mo
~$141.9K/yr · 251K installs
Revenue winner eBaseball™: MLB PRO SPIRIT wins +242% vs other
Installs winner Earn to Die 2 wins +78% vs other
MAU winner Earn to Die 2 wins +17% vs other
Rating winner Earn to Die 2 wins +4% vs other

Why eBaseball™: MLB PRO SPIRIT is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. eBaseball™: MLB PRO SPIRIT earns roughly 3× more per month than Earn to Die 2 - $11.8K vs $3.5K.
  2. More monetization surfaces. eBaseball™: MLB PRO SPIRIT runs 10 IAP tiers vs 7 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full eBaseball™: MLB PRO SPIRIT report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die 2
vs
eBaseball™: MLB PRO SPIRIT
Monthly revenue (est.)?
$3.5K
$11.8K
Annual revenue (est.)
$41.5K
$141.9K
Lifetime installs (est.)
447K
251K
Monthly active users (est.)?
58K
49K
App Store rating
4.65★
4.47★
Total ratings
6K
3K
US grossing rank
-
=
-
Cheapest monthly sub
$21.68
=
$21.68
IAP tiers detected
7 tiers
10 tiers

Earn to Die 2

Not Doppler
App Store
Category
Games
Price
USD0.29
Released
Nov 20, 2014
Last updated
May 9, 2024
File size
74.0 MB
Content rating
12+
Version
1.4.55
Languages
English, French, German, Indonesian, Italian, Japanese +8 more
View full Earn to Die 2 report →

eBaseball™: MLB PRO SPIRIT

KONAMI
App Store
Category
Games
Price
Free
Released
Oct 22, 2024
Last updated
May 20, 2026
File size
2.91 GB
Content rating
4+
Version
4.1.0
Languages
English, Japanese, Spanish, Chinese
View full eBaseball™: MLB PRO SPIRIT report →

Earn to Die 2 trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

eBaseball™: MLB PRO SPIRIT trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Earn to Die 2 or eBaseball™: MLB PRO SPIRIT? v
eBaseball™: MLB PRO SPIRIT earns about $11.8K per month, while Earn to Die 2 earns about $3.5K. That is a 3.4× revenue gap (~$8.4K more per month for eBaseball™: MLB PRO SPIRIT). Annual revenue: Earn to Die 2 ≈ $41.5K/year, eBaseball™: MLB PRO SPIRIT ≈ $141.9K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die 2 or eBaseball™: MLB PRO SPIRIT? v
Earn to Die 2 leads with about 447K estimated downloads vs 251K for eBaseball™: MLB PRO SPIRIT - a 1.8× gap. Earn to Die 2's App Store downloads are estimated from 6K ratings × the standard 1:75 ratio. eBaseball™: MLB PRO SPIRIT's App Store downloads are estimated from 3K ratings.
Are Earn to Die 2 and eBaseball™: MLB PRO SPIRIT in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die 2 and eBaseball™: MLB PRO SPIRIT offer? v
Earn to Die 2: IAP range 7 tiers detected. eBaseball™: MLB PRO SPIRIT: IAP range 10 tiers detected. Earn to Die 2 runs a "Paid app ($0.29)" monetization model; eBaseball™: MLB PRO SPIRIT runs "Free game · IAP-driven (9 packs + 1 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die 2 or eBaseball™: MLB PRO SPIRIT? v
Earn to Die 2 edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Earn to Die 2 6K ratings, eBaseball™: MLB PRO SPIRIT 3K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die 2 vs eBaseball™: MLB PRO SPIRIT revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.5K for Earn to Die 2 and $11.8K for eBaseball™: MLB PRO SPIRIT are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die 2 or eBaseball™: MLB PRO SPIRIT to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.