Earn to Die 2 vs eFootball™
Earn to Die 2
Not Doppler
App Store
$3.4K/mo
~$41.4K/yr · 446K installs
VS
eFootball™
KONAMI
App Store
$1.61M/mo
~$19.36M/yr · 69.3M installs
Revenue winner
eFootball™ wins
+46701% vs other
Installs winner
eFootball™ wins
+15443% vs other
MAU winner
eFootball™ wins
+11587% vs other
Rating winner
Earn to Die 2 wins
+8% vs other
Why eFootball™ is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- eFootball™ earns roughly 468× more per month than Earn to Die 2 - $1.61M vs $3.4K.
- Bigger install base. eFootball™ has ~69.3M lifetime installs vs Earn to Die 2's ~446K - 155.4× the funnel top.
- More monetization surfaces. eFootball™ runs 10 IAP tiers vs 7 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full eFootball™ report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$3.4K
▶
$1.61M
Annual revenue (est.)
$41.4K
▶
$19.36M
Lifetime installs (est.)
446K
▶
69.3M
Monthly active users (est.)?
58K
▶
6.7M
App Store rating
4.65★
◀
4.30★
Total ratings
6K
▶
462K
US grossing rank
-
=
-
Cheapest monthly sub
$21.68
◀
No sub
IAP tiers detected
7 tiers
▶
10 tiers
- Category
- Games
- Price
- USD0.29
- Released
- Nov 20, 2014
- Last updated
- May 9, 2024
- File size
- 74.0 MB
- Content rating
- 12+
- Version
- 1.4.55
- Languages
- English, French, German, Indonesian, Italian, Japanese +8 more
- Category
- Games
- Price
- Free
- Released
- May 24, 2017
- Last updated
- Apr 30, 2026
- File size
- 3.00 GB
- Content rating
- 4+
- Version
- 10.4.1
- Languages
- Arabic, English, French, German, Indonesian, Italian +8 more
Earn to Die 2 trajectory
eFootball™ trajectory
FAQ
Which makes more money, Earn to Die 2 or eFootball™? v
eFootball™ earns about $1.61M per month, while Earn to Die 2 earns about $3.4K. That is a 468.0× revenue gap (~$1.61M more per month for eFootball™). Annual revenue: Earn to Die 2 ≈ $41.4K/year, eFootball™ ≈ $19.36M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die 2 or eFootball™? v
eFootball™ leads with about 69.3M estimated downloads vs 446K for Earn to Die 2 - a 155.4× gap. Earn to Die 2's App Store downloads are estimated from 6K ratings × the standard 1:75 ratio. eFootball™'s App Store downloads are estimated from 462K ratings.
Are Earn to Die 2 and eFootball™ in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die 2 and eFootball™ offer? v
Earn to Die 2: IAP range 7 tiers detected. eFootball™: IAP range 10 tiers detected. Earn to Die 2 runs a "Paid app ($0.29)" monetization model; eFootball™ runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die 2 or eFootball™? v
Earn to Die 2 edges ahead with ★ 4.7 vs ★ 4.3 (gap of 0.4 stars). Rating volume: Earn to Die 2 6K ratings, eFootball™ 462K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die 2 vs eFootball™ revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.4K for Earn to Die 2 and $1.61M for eFootball™ are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die 2 or eFootball™ to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
