Earn to Die 2 vs Everweave
Earn to Die 2
Not Doppler
App Store
$3.5K/mo
~$41.5K/yr · 447K installs
VS
Everweave
Endgame Studio
App Store
$5.7K/mo
~$68.5K/yr · 713K installs
Revenue winner
Everweave wins
+65% vs other
Installs winner
Everweave wins
+60% vs other
MAU winner
Everweave wins
+141% vs other
Rating winner
Earn to Die 2 wins
+7% vs other
Why Everweave is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Everweave earns roughly 2× more per month than Earn to Die 2 - $5.7K vs $3.5K.
- Aggressive pricing. Everweave undercuts at $5.99/mo vs $21.68/mo - converts a higher % of free users.
- Bigger install base. Everweave has ~713K lifetime installs vs Earn to Die 2's ~447K - 1.6× the funnel top.
- More monetization surfaces. Everweave runs 8 IAP tiers vs 7 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Everweave report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$3.5K
▶
$5.7K
Annual revenue (est.)
$41.5K
▶
$68.5K
Lifetime installs (est.)
447K
▶
713K
Monthly active users (est.)?
58K
▶
139K
App Store rating
4.65★
◀
4.37★
Total ratings
6K
▶
8K
US grossing rank
-
=
-
Cheapest monthly sub
$21.68
◀
$5.99
IAP tiers detected
7 tiers
▶
8 tiers
- Category
- Games
- Price
- USD0.29
- Released
- Nov 20, 2014
- Last updated
- May 9, 2024
- File size
- 74.0 MB
- Content rating
- 12+
- Version
- 1.4.55
- Languages
- English, French, German, Indonesian, Italian, Japanese +8 more
- Category
- Games
- Price
- Free
- Released
- Sep 8, 2025
- Last updated
- May 27, 2026
- File size
- 213.2 MB
- Content rating
- 12+
- Version
- 0.11.2
- Languages
- English
Earn to Die 2 trajectory
Everweave trajectory
FAQ
Which makes more money, Earn to Die 2 or Everweave? v
Everweave earns about $5.7K per month, while Earn to Die 2 earns about $3.5K. That is a 1.7× revenue gap (~$2.3K more per month for Everweave). Annual revenue: Earn to Die 2 ≈ $41.5K/year, Everweave ≈ $68.5K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die 2 or Everweave? v
Everweave leads with about 713K estimated downloads vs 447K for Earn to Die 2 - a 1.6× gap. Earn to Die 2's App Store downloads are estimated from 6K ratings × the standard 1:75 ratio. Everweave's App Store downloads are estimated from 8K ratings.
Are Earn to Die 2 and Everweave in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die 2 and Everweave offer? v
Earn to Die 2: IAP range 7 tiers detected. Everweave: IAP range 8 tiers detected. Earn to Die 2 runs a "Paid app ($0.29)" monetization model; Everweave runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die 2 or Everweave? v
Earn to Die 2 edges ahead with ★ 4.7 vs ★ 4.4 (gap of 0.3 stars). Rating volume: Earn to Die 2 6K ratings, Everweave 8K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die 2 vs Everweave revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.5K for Earn to Die 2 and $5.7K for Everweave are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die 2 or Everweave to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
