Earn to Die vs GRID™ Autosport

Earn to Die

Not Doppler
Google Play
$44.0K/mo
~$528.1K/yr · 2.5M installs
VS

GRID™ Autosport

Feral Interactive
Google Play
$58.8K/mo
~$705.6K/yr · 545K installs
Revenue winner GRID™ Autosport wins +34% vs other
Installs winner Earn to Die wins +352% vs other
MAU winner Earn to Die wins +211% vs other
Rating winner Earn to Die wins +7% vs other

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
GRID™ Autosport
Monthly revenue (est.)?
$44.0K
$58.8K
Annual revenue (est.)
$528.1K
$705.6K
Lifetime installs (est.)
2.5M
545K
Monthly active users (est.)?
148K
47K
App Store rating
4.83★
4.50★
Total ratings
108K
43K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

Earn to Die

Not Doppler
Google Play
Category
Racing
Price
USD1.49
Released
Mar 11, 2013
Last updated
Aug 15, 2025
File size
-
Content rating
Teen
Version
1.0.40
Languages
-
View full Earn to Die report →

GRID™ Autosport

Feral Interactive
Google Play
Category
Racing
Price
USD8.99
Released
Nov 26, 2019
Last updated
Feb 26, 2026
File size
-
Content rating
Everyone
Version
1.10.6RC3
Languages
-
View full GRID™ Autosport report →

Earn to Die trajectory

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GRID™ Autosport trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Earn to Die or GRID™ Autosport? v
GRID™ Autosport earns about $58.8K per month, while Earn to Die earns about $44.0K. That is a 1.3× revenue gap (~$14.8K more per month for GRID™ Autosport). Annual revenue: Earn to Die ≈ $528.1K/year, GRID™ Autosport ≈ $705.6K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or GRID™ Autosport? v
Earn to Die leads with about 2.5M estimated downloads vs 545K for GRID™ Autosport - a 4.5× gap. Earn to Die reports 1,000,000+ installs on Google Play. GRID™ Autosport reports 500,000+ installs on Google Play.
Are Earn to Die and GRID™ Autosport in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Earn to Die and GRID™ Autosport have in-app purchases? v
Earn to Die does not appear to offer in-app purchases on its public listing. GRID™ Autosport does not appear to offer in-app purchases. Monetization model: Earn to Die runs "Paid app ($1.49)", GRID™ Autosport runs "Paid app ($8.99)".
Which has better ratings, Earn to Die or GRID™ Autosport? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.3 stars). Rating volume: Earn to Die 7K ratings, GRID™ Autosport 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs GRID™ Autosport revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $44.0K for Earn to Die and $58.8K for GRID™ Autosport are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or GRID™ Autosport to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.