Earn to Die vs RUSH: Xtreme

Earn to Die

Not Doppler
Google Play
$3.0K/mo
~$35.8K/yr · 2.5M installs
VS

RUSH: Xtreme

SayGames Ltd
Google Play
$119.6K/mo
~$1.44M/yr · 18.6M installs
Revenue winner RUSH: Xtreme wins +3914% vs other
Installs winner RUSH: Xtreme wins +649% vs other
MAU winner RUSH: Xtreme wins +345% vs other
Rating winner Earn to Die wins +4% vs other

Why RUSH: Xtreme is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. RUSH: Xtreme earns roughly 40× more per month than Earn to Die - $119.6K vs $3.0K.
  2. Subscription model. RUSH: Xtreme runs a $9.95/mo subscription that compounds; Earn to Die relies on one-shot IAP or ads.
  3. Bigger install base. RUSH: Xtreme has ~18.6M lifetime installs vs Earn to Die's ~2.5M - 7.5× the funnel top.

Find more apps with this revenue gap · Full RUSH: Xtreme report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
RUSH: Xtreme
Monthly revenue (est.)?
$3.0K
$119.6K
Annual revenue (est.)
$35.8K
$1.44M
Lifetime installs (est.)
2.5M
18.6M
Monthly active users (est.)?
251K
1.1M
App Store rating
4.81★
4.61★
Total ratings
109K
438K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.95
IAP tiers detected
0 tiers
=
0 tiers

Earn to Die

Not Doppler
Google Play
Category
Racing
Price
USD0.1
Released
Mar 11, 2013
Last updated
Aug 15, 2025
File size
-
Content rating
Teen
Version
1.0.40
Languages
-
View full Earn to Die report →

RUSH: Xtreme

SayGames Ltd
Google Play
Category
Racing
Price
Free
Released
Jul 15, 2025
Last updated
Jun 9, 2026
File size
-
Content rating
Everyone 10+
Version
1.6.1
Languages
-
View full RUSH: Xtreme report →

Earn to Die trajectory

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RUSH: Xtreme trajectory

JulAugSepOctNovDecJanFebMarAprMayJun

FAQ

Which makes more money, Earn to Die or RUSH: Xtreme? v
RUSH: Xtreme earns about $119.6K per month, while Earn to Die earns about $3.0K. That is a 40.1× revenue gap (~$116.6K more per month for RUSH: Xtreme). Annual revenue: Earn to Die ≈ $35.8K/year, RUSH: Xtreme ≈ $1.44M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or RUSH: Xtreme? v
RUSH: Xtreme leads with about 18.6M estimated downloads vs 2.5M for Earn to Die - a 7.5× gap. Earn to Die reports 1,000,000+ installs on Google Play. RUSH: Xtreme reports 10,000,000+ installs on Google Play.
Are Earn to Die and RUSH: Xtreme in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and RUSH: Xtreme offer? v
Earn to Die: no IAP detected on the public listing. RUSH: Xtreme: IAP range $0.99 - $99.99 per item. Earn to Die runs a "Paid app ($0.10)" monetization model; RUSH: Xtreme runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or RUSH: Xtreme? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Earn to Die 7K ratings, RUSH: Xtreme 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs RUSH: Xtreme revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.0K for Earn to Die and $119.6K for RUSH: Xtreme are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or RUSH: Xtreme to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.