Earn to Die vs Wreckfest Try & Buy
Earn to Die
Not Doppler
Google Play
$44.0K/mo
~$528.1K/yr · 2.5M installs
VS
Wreckfest Try & Buy
HandyGames
Google Play
$3.4K/mo
~$40.8K/yr · 216K installs
Revenue winner
Earn to Die wins
+1195% vs other
Installs winner
Earn to Die wins
+1040% vs other
MAU winner
Earn to Die wins
+688% vs other
Rating winner
Earn to Die wins
+12% vs other
Why Earn to Die is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Earn to Die earns roughly 13× more per month than Wreckfest Try & Buy - $44.0K vs $3.4K.
- Bigger install base. Earn to Die has ~2.5M lifetime installs vs Wreckfest Try & Buy's ~216K - 11.4× the funnel top.
- Better app store reviews. Earn to Die sits at 4.83★ vs 4.31★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Earn to Die report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$44.0K
◀
$3.4K
Annual revenue (est.)
$528.1K
◀
$40.8K
Lifetime installs (est.)
2.5M
◀
216K
Monthly active users (est.)?
249K
◀
32K
App Store rating
4.83★
◀
4.31★
Total ratings
108K
◀
1K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$3.30
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Racing
- Price
- USD1.49
- Released
- Mar 11, 2013
- Last updated
- Aug 15, 2025
- File size
- -
- Content rating
- Teen
- Version
- 1.0.40
- Languages
- -
- Category
- Racing
- Price
- Free
- Released
- Jun 4, 2025
- Last updated
- Mar 10, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 1.0.111
- Languages
- -
Earn to Die trajectory
Wreckfest Try & Buy trajectory
FAQ
Which makes more money, Earn to Die or Wreckfest Try & Buy? v
Earn to Die earns about $44.0K per month, while Wreckfest Try & Buy earns about $3.4K. That is a 13.0× revenue gap (~$40.6K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $528.1K/year, Wreckfest Try & Buy ≈ $40.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Wreckfest Try & Buy? v
Earn to Die leads with about 2.5M estimated downloads vs 216K for Wreckfest Try & Buy - a 11.4× gap. Earn to Die reports 1,000,000+ installs on Google Play. Wreckfest Try & Buy reports 100,000+ installs on Google Play.
Are Earn to Die and Wreckfest Try & Buy in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and Wreckfest Try & Buy offer? v
Earn to Die: no IAP detected on the public listing. Wreckfest Try & Buy: IAP range $0.99 - $10.99 per item. Earn to Die runs a "Paid app ($1.49)" monetization model; Wreckfest Try & Buy runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or Wreckfest Try & Buy? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.3 (gap of 0.5 stars). Rating volume: Earn to Die 7K ratings, Wreckfest Try & Buy 31 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Wreckfest Try & Buy revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $44.0K for Earn to Die and $3.4K for Wreckfest Try & Buy are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Wreckfest Try & Buy to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
