After Inc. vs Earn to Die
After Inc.
Ndemic Creations
App Store
$89.4K/mo
~$1.07M/yr · 1.7M installs
VS
Earn to Die
Not Doppler
App Store
$7.7K/mo
~$92.4K/yr · 292K installs
Revenue winner
After Inc. wins
+1062% vs other
Installs winner
After Inc. wins
+478% vs other
MAU winner
After Inc. wins
+787% vs other
Rating winner
After Inc. wins
+1% vs other
Why After Inc. is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- After Inc. earns roughly 12× more per month than Earn to Die - $89.4K vs $7.7K.
- Bigger install base. After Inc. has ~1.7M lifetime installs vs Earn to Die's ~292K - 5.8× the funnel top.
→ Find more apps with this revenue gap · Full After Inc. report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$89.4K
◀
$7.7K
Annual revenue (est.)
$1.07M
◀
$92.4K
Lifetime installs (est.)
1.7M
◀
292K
Monthly active users (est.)?
339K
◀
38K
App Store rating
4.82★
◀
4.78★
Total ratings
15K
◀
4K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Games
- Price
- USD1.99
- Released
- Nov 26, 2024
- Last updated
- May 5, 2026
- File size
- 257.1 MB
- Content rating
- 9+
- Version
- 1.12.0
- Languages
- English, Japanese, Korean, Chinese, Chinese
- Category
- Games
- Price
- USD0.99
- Released
- Sep 20, 2012
- Last updated
- Sep 21, 2017
- File size
- 58.4 MB
- Content rating
- 12+
- Version
- 1.0.24
- Languages
- English
After Inc. trajectory
Earn to Die trajectory
FAQ
Which makes more money, After Inc. or Earn to Die? v
After Inc. earns about $89.4K per month, while Earn to Die earns about $7.7K. That is a 11.6× revenue gap (~$81.7K more per month for After Inc.). Annual revenue: After Inc. ≈ $1.07M/year, Earn to Die ≈ $92.4K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, After Inc. or Earn to Die? v
After Inc. leads with about 1.7M estimated downloads vs 292K for Earn to Die - a 5.8× gap. After Inc.'s App Store downloads are estimated from 15K ratings × the standard 1:75 ratio. Earn to Die's App Store downloads are estimated from 4K ratings.
Are After Inc. and Earn to Die in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do After Inc. and Earn to Die have in-app purchases? v
After Inc. does not appear to offer in-app purchases on its public listing. Earn to Die does not appear to offer in-app purchases. Monetization model: After Inc. runs "Paid app ($1.99)", Earn to Die runs "Paid app ($0.99)".
Which has better ratings, After Inc. or Earn to Die? v
After Inc. edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: After Inc. 15K ratings, Earn to Die 4K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these After Inc. vs Earn to Die revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $89.4K for After Inc. and $7.7K for Earn to Die are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare After Inc. or Earn to Die to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
