After Inc. vs Earn to Die

After Inc.

Ndemic Creations
App Store
$89.4K/mo
~$1.07M/yr · 1.7M installs
VS

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.4K/yr · 292K installs
Revenue winner After Inc. wins +1062% vs other
Installs winner After Inc. wins +478% vs other
MAU winner After Inc. wins +787% vs other
Rating winner After Inc. wins +1% vs other

Why After Inc. is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. After Inc. earns roughly 12× more per month than Earn to Die - $89.4K vs $7.7K.
  2. Bigger install base. After Inc. has ~1.7M lifetime installs vs Earn to Die's ~292K - 5.8× the funnel top.

Find more apps with this revenue gap · Full After Inc. report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

After Inc.
vs
Earn to Die
Monthly revenue (est.)?
$89.4K
$7.7K
Annual revenue (est.)
$1.07M
$92.4K
Lifetime installs (est.)
1.7M
292K
Monthly active users (est.)?
339K
38K
App Store rating
4.82★
4.78★
Total ratings
15K
4K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

After Inc.

Ndemic Creations
App Store
Category
Games
Price
USD1.99
Released
Nov 26, 2024
Last updated
May 5, 2026
File size
257.1 MB
Content rating
9+
Version
1.12.0
Languages
English, Japanese, Korean, Chinese, Chinese
View full After Inc. report →

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

After Inc. trajectory

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Earn to Die trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, After Inc. or Earn to Die? v
After Inc. earns about $89.4K per month, while Earn to Die earns about $7.7K. That is a 11.6× revenue gap (~$81.7K more per month for After Inc.). Annual revenue: After Inc. ≈ $1.07M/year, Earn to Die ≈ $92.4K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, After Inc. or Earn to Die? v
After Inc. leads with about 1.7M estimated downloads vs 292K for Earn to Die - a 5.8× gap. After Inc.'s App Store downloads are estimated from 15K ratings × the standard 1:75 ratio. Earn to Die's App Store downloads are estimated from 4K ratings.
Are After Inc. and Earn to Die in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do After Inc. and Earn to Die have in-app purchases? v
After Inc. does not appear to offer in-app purchases on its public listing. Earn to Die does not appear to offer in-app purchases. Monetization model: After Inc. runs "Paid app ($1.99)", Earn to Die runs "Paid app ($0.99)".
Which has better ratings, After Inc. or Earn to Die? v
After Inc. edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: After Inc. 15K ratings, Earn to Die 4K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these After Inc. vs Earn to Die revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $89.4K for After Inc. and $7.7K for Earn to Die are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare After Inc. or Earn to Die to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.