DEEMO vs Earn to Die

DEEMO

Rayark International Limited
App Store
$21.5K/mo
~$257.8K/yr · 405K installs
VS

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
Revenue winner DEEMO wins +179% vs other
Installs winner DEEMO wins +39% vs other
MAU winner DEEMO wins +114% vs other
Rating winner DEEMO wins +2% vs other

Why DEEMO is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. DEEMO earns roughly 3× more per month than Earn to Die - $21.5K vs $7.7K.
  2. Subscription model. DEEMO runs a $9.99/mo subscription that compounds; Earn to Die relies on one-shot IAP or ads.
  3. More monetization surfaces. DEEMO runs 10 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full DEEMO report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

DEEMO
vs
Earn to Die
Monthly revenue (est.)?
$21.5K
$7.7K
Annual revenue (est.)
$257.8K
$92.3K
Lifetime installs (est.)
405K
291K
Monthly active users (est.)?
82K
38K
App Store rating
4.87★
4.78★
Total ratings
5K
4K
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
No sub
IAP tiers detected
10 tiers
0 tiers

DEEMO

Rayark International Limited
App Store
Category
Games
Price
USD1.99
Released
Nov 13, 2013
Last updated
Sep 22, 2025
File size
2.75 GB
Content rating
4+
Version
5.0.8
Languages
English
View full DEEMO report →

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

DEEMO trajectory

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Earn to Die trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, DEEMO or Earn to Die? v
DEEMO earns about $21.5K per month, while Earn to Die earns about $7.7K. That is a 2.8× revenue gap (~$13.8K more per month for DEEMO). Annual revenue: DEEMO ≈ $257.8K/year, Earn to Die ≈ $92.3K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, DEEMO or Earn to Die? v
DEEMO leads with about 405K estimated downloads vs 291K for Earn to Die - a 1.4× gap. DEEMO's App Store downloads are estimated from 5K ratings × the standard 1:75 ratio. Earn to Die's App Store downloads are estimated from 4K ratings.
Are DEEMO and Earn to Die in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do DEEMO and Earn to Die offer? v
DEEMO: IAP range 10 tiers detected. Earn to Die: no IAP detected on the public listing. DEEMO runs a "Paid app ($1.99)" monetization model; Earn to Die runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, DEEMO or Earn to Die? v
DEEMO edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: DEEMO 5K ratings, Earn to Die 4K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these DEEMO vs Earn to Die revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $21.5K for DEEMO and $7.7K for Earn to Die are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare DEEMO or Earn to Die to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.