Escape Alive vs Roblox
Escape Alive
Dark Loop Studios+
Google Play
$64/mo
~$769/yr · 5K installs
VS
Roblox
Roblox Corporation
Google Play
$40.00M/mo
~$480.00M/yr · 1.6B installs
Revenue winner
Roblox wins
+62499900% vs other
Installs winner
Roblox wins
+30026850% vs other
MAU winner
Roblox wins
+1896339% vs other
Rating winner
Roblox wins
+418% vs other
Why Roblox is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Roblox earns roughly 625000× more per month than Escape Alive - $40.00M vs $64.
- Subscription model. Roblox runs a $10.00/mo subscription that compounds; Escape Alive relies on one-shot IAP or ads.
- Bigger install base. Roblox has ~1.6B lifetime installs vs Escape Alive's ~5K - 300269.5× the funnel top.
- Better app store reviews. Roblox sits at 4.18★ vs 0.00★ - store algorithms reward higher-rated apps with more impressions.
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$64
▶
$40.00M
Annual revenue (est.)
$769
▶
$480.00M
Lifetime installs (est.)
5K
▶
1.6B
Monthly active users (est.)?
1K
▶
19.4M
App Store rating
-
▶
4.18★
Total ratings
0
▶
49.0M
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$10.00
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Adventure
- Price
- USD0.99
- Released
- Jan 1, 2026
- Last updated
- Apr 8, 2026
- File size
- -
- Content rating
- Teen
- Version
- 1.0
- Languages
- -
- Category
- Adventure
- Price
- Free
- Released
- Jul 15, 2014
- Last updated
- Jun 18, 2026
- File size
- -
- Content rating
- Teen
- Version
- VARY
- Languages
- -
Escape Alive trajectory
Roblox trajectory
FAQ
Which makes more money, Escape Alive or Roblox? v
Roblox earns about $40.00M per month, while Escape Alive earns about $64. That is a 625000.0× revenue gap (~$40.00M more per month for Roblox). Annual revenue: Escape Alive ≈ $769/year, Roblox ≈ $480.00M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Escape Alive or Roblox? v
Roblox leads with about 1.6B estimated downloads vs 5K for Escape Alive - a 300269.5× gap. Escape Alive reports 5,000+ installs on Google Play. Roblox reports 1,000,000,000+ installs on Google Play.
Are Escape Alive and Roblox in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Adventure category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Escape Alive and Roblox offer? v
Escape Alive: no IAP detected on the public listing. Roblox: IAP range $0.50 - $199.99 per item. Escape Alive runs a "Paid app ($0.99)" monetization model; Roblox runs "Roblox · calibrated to ground-truth (~$40.0M/mo on Google Play)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Escape Alive or Roblox? v
Roblox edges ahead with a higher overall score (gap of 4.2 stars). Rating volume: Escape Alive 0 ratings, Roblox 3.6M ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Escape Alive vs Roblox revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $64 for Escape Alive and $40.00M for Roblox are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Adventure) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Escape Alive or Roblox to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
