Escape Alive vs Terraria

Escape Alive

Dark Loop Studios+
Google Play
$64/mo
~$769/yr · 5K installs
VS

Terraria

505 Games Srl
Google Play
$432.1K/mo
~$5.19M/yr · 7.2M installs
Revenue winner Terraria wins +675056% vs other
Installs winner Terraria wins +133705% vs other
MAU winner Terraria wins +69619% vs other
Rating winner Terraria wins +455% vs other

Why Terraria is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Terraria earns roughly 6752× more per month than Escape Alive - $432.1K vs $64.
  2. Bigger install base. Terraria has ~7.2M lifetime installs vs Escape Alive's ~5K - 1338.0× the funnel top.
  3. Better app store reviews. Terraria sits at 4.55★ vs 0.00★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full Terraria report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Escape Alive
vs
Terraria
Monthly revenue (est.)?
$64
$432.1K
Annual revenue (est.)
$769
$5.19M
Lifetime installs (est.)
5K
7.2M
Monthly active users (est.)?
1K
714K
App Store rating
-
4.55★
Total ratings
0
406K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

Escape Alive

Dark Loop Studios+
Google Play
Category
Adventure
Price
USD0.99
Released
Jan 1, 2026
Last updated
Apr 8, 2026
File size
-
Content rating
Teen
Version
1.0
Languages
-
View full Escape Alive report →

Terraria

505 Games Srl
Google Play
Category
Adventure
Price
USD4.99
Released
Sep 25, 2013
Last updated
Mar 24, 2026
File size
-
Content rating
Teen
Version
1.4.5.6.4
Languages
-
View full Terraria report →

Escape Alive trajectory

JulAugSepOctNovDecJanFebMarAprMayJun

Terraria trajectory

JulAugSepOctNovDecJanFebMarAprMayJun

FAQ

Which makes more money, Escape Alive or Terraria? v
Terraria earns about $432.1K per month, while Escape Alive earns about $64. That is a 6751.6× revenue gap (~$432.0K more per month for Terraria). Annual revenue: Escape Alive ≈ $769/year, Terraria ≈ $5.19M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Escape Alive or Terraria? v
Terraria leads with about 7.2M estimated downloads vs 5K for Escape Alive - a 1338.0× gap. Escape Alive reports 5,000+ installs on Google Play. Terraria reports 5,000,000+ installs on Google Play.
Are Escape Alive and Terraria in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Adventure category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Escape Alive and Terraria have in-app purchases? v
Escape Alive does not appear to offer in-app purchases on its public listing. Terraria does not appear to offer in-app purchases. Monetization model: Escape Alive runs "Paid app ($0.99)", Terraria runs "Paid app ($4.99)".
Which has better ratings, Escape Alive or Terraria? v
Terraria edges ahead with a higher overall score (gap of 4.5 stars). Rating volume: Escape Alive 0 ratings, Terraria 65K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Escape Alive vs Terraria revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $64 for Escape Alive and $432.1K for Terraria are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Adventure) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Escape Alive or Terraria to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.