EvoCreo2: Monster Trainer RPG vs Virtual Villagers 6
EvoCreo2: Monster Trainer RPG
Ilmfinity Studios LLC
App Store
$3.1K/mo
~$37.5K/yr · 118K installs
VS
Virtual Villagers 6
LDW Software, LLC
App Store
$5.1K/mo
~$61.3K/yr · 639K installs
Revenue winner
Virtual Villagers 6 wins
+63% vs other
Installs winner
Virtual Villagers 6 wins
+439% vs other
MAU winner
Virtual Villagers 6 wins
+436% vs other
Rating winner
EvoCreo2: Monster Trainer RPG wins
+2% vs other
Why Virtual Villagers 6 is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Virtual Villagers 6 earns roughly 2× more per month than EvoCreo2: Monster Trainer RPG - $5.1K vs $3.1K.
- Aggressive pricing. Virtual Villagers 6 undercuts at $9.99/mo vs $30.37/mo - converts a higher % of free users.
- Bigger install base. Virtual Villagers 6 has ~639K lifetime installs vs EvoCreo2: Monster Trainer RPG's ~118K - 5.4× the funnel top.
→ Find more apps with this revenue gap · Full Virtual Villagers 6 report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$3.1K
▶
$5.1K
Annual revenue (est.)
$37.5K
▶
$61.3K
Lifetime installs (est.)
118K
▶
639K
Monthly active users (est.)?
24K
▶
128K
App Store rating
4.87★
◀
4.79★
Total ratings
1K
▶
8K
US grossing rank
-
=
-
Cheapest monthly sub
$30.37
◀
$9.99
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- USD0.99
- Released
- Mar 1, 2025
- Last updated
- Apr 30, 2026
- File size
- 355.1 MB
- Content rating
- 9+
- Version
- 2.1.1
- Languages
- Arabic, English, French, German, Indonesian, Italian +11 more
- Category
- Games
- Price
- Free
- Released
- Aug 14, 2024
- Last updated
- Jan 20, 2026
- File size
- 401.6 MB
- Content rating
- 4+
- Version
- 1.12.16
- Languages
- English
EvoCreo2: Monster Trainer RPG trajectory
Virtual Villagers 6 trajectory
FAQ
Which makes more money, EvoCreo2: Monster Trainer RPG or Virtual Villagers 6? v
Virtual Villagers 6 earns about $5.1K per month, while EvoCreo2: Monster Trainer RPG earns about $3.1K. That is a 1.6× revenue gap (~$2.0K more per month for Virtual Villagers 6). Annual revenue: EvoCreo2: Monster Trainer RPG ≈ $37.5K/year, Virtual Villagers 6 ≈ $61.3K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, EvoCreo2: Monster Trainer RPG or Virtual Villagers 6? v
Virtual Villagers 6 leads with about 639K estimated downloads vs 118K for EvoCreo2: Monster Trainer RPG - a 5.4× gap. EvoCreo2: Monster Trainer RPG's App Store downloads are estimated from 1K ratings × the standard 1:75 ratio. Virtual Villagers 6's App Store downloads are estimated from 8K ratings.
Are EvoCreo2: Monster Trainer RPG and Virtual Villagers 6 in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do EvoCreo2: Monster Trainer RPG and Virtual Villagers 6 offer? v
EvoCreo2: Monster Trainer RPG: IAP range 10 tiers detected. Virtual Villagers 6: IAP range 10 tiers detected. EvoCreo2: Monster Trainer RPG runs a "Paid app ($0.99)" monetization model; Virtual Villagers 6 runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, EvoCreo2: Monster Trainer RPG or Virtual Villagers 6? v
EvoCreo2: Monster Trainer RPG edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: EvoCreo2: Monster Trainer RPG 1K ratings, Virtual Villagers 6 8K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these EvoCreo2: Monster Trainer RPG vs Virtual Villagers 6 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.1K for EvoCreo2: Monster Trainer RPG and $5.1K for Virtual Villagers 6 are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare EvoCreo2: Monster Trainer RPG or Virtual Villagers 6 to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
