Bring You Home vs Explode 2: Get Exposed

Bring You Home

Alike Studio
App Store
$2.1K/mo
~$25.2K/yr · 26K installs
VS

Explode 2: Get Exposed

Sebastien Menozzi
App Store
$3.2K/mo
~$38.7K/yr · 404K installs
Revenue winner Explode 2: Get Exposed wins +54% vs other
Installs winner Explode 2: Get Exposed wins +1432% vs other
MAU winner Explode 2: Get Exposed wins +2280% vs other
Rating winner Explode 2: Get Exposed wins +3% vs other

Why Explode 2: Get Exposed is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Explode 2: Get Exposed earns roughly 2× more per month than Bring You Home - $3.2K vs $2.1K.
  2. Subscription model. Explode 2: Get Exposed runs a $14.99/mo subscription that compounds; Bring You Home relies on one-shot IAP or ads.
  3. Bigger install base. Explode 2: Get Exposed has ~404K lifetime installs vs Bring You Home's ~26K - 15.3× the funnel top.
  4. More monetization surfaces. Explode 2: Get Exposed runs 3 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Explode 2: Get Exposed report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Bring You Home
vs
Explode 2: Get Exposed
Monthly revenue (est.)?
$2.1K
$3.2K
Annual revenue (est.)
$25.2K
$38.7K
Lifetime installs (est.)
26K
404K
Monthly active users (est.)?
3K
82K
App Store rating
4.67★
4.83★
Total ratings
527
5K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$14.99
IAP tiers detected
0 tiers
3 tiers

Bring You Home

Alike Studio
App Store
Category
Games
Price
USD2.99
Released
Feb 1, 2018
Last updated
Jun 28, 2019
File size
755.7 MB
Content rating
9+
Version
1.0.4
Languages
English, French, German, Italian, Japanese, Korean +5 more
View full Bring You Home report →

Explode 2: Get Exposed

Sebastien Menozzi
App Store
Category
Games
Price
Free
Released
Jun 27, 2024
Last updated
Jun 3, 2026
File size
44.0 MB
Content rating
12+
Version
1.0.37
Languages
English, French, Indonesian
View full Explode 2: Get Exposed report →

Bring You Home trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Explode 2: Get Exposed trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Bring You Home or Explode 2: Get Exposed? v
Explode 2: Get Exposed earns about $3.2K per month, while Bring You Home earns about $2.1K. That is a 1.5× revenue gap (~$1.1K more per month for Explode 2: Get Exposed). Annual revenue: Bring You Home ≈ $25.2K/year, Explode 2: Get Exposed ≈ $38.7K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Bring You Home or Explode 2: Get Exposed? v
Explode 2: Get Exposed leads with about 404K estimated downloads vs 26K for Bring You Home - a 15.3× gap. Bring You Home's App Store downloads are estimated from 527 ratings × the standard 1:75 ratio. Explode 2: Get Exposed's App Store downloads are estimated from 5K ratings.
Are Bring You Home and Explode 2: Get Exposed in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Bring You Home and Explode 2: Get Exposed offer? v
Bring You Home: no IAP detected on the public listing. Explode 2: Get Exposed: IAP range 3 tiers detected. Bring You Home runs a "Paid app ($2.99)" monetization model; Explode 2: Get Exposed runs "Free casual game · ads + tiny sub take (~$0.08/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Bring You Home or Explode 2: Get Exposed? v
Explode 2: Get Exposed edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.2 stars). Rating volume: Bring You Home 527 ratings, Explode 2: Get Exposed 5K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Bring You Home vs Explode 2: Get Exposed revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $2.1K for Bring You Home and $3.2K for Explode 2: Get Exposed are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Bring You Home or Explode 2: Get Exposed to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.