Explode 2: Get Exposed vs flamingo cards

Explode 2: Get Exposed

Sebastien Menozzi
App Store
$3.2K/mo
~$38.9K/yr · 406K installs
VS

flamingo cards

Tipsy Flamingo LLC
App Store
$459/mo
~$5.5K/yr · 115K installs
Revenue winner Explode 2: Get Exposed wins +607% vs other
Installs winner Explode 2: Get Exposed wins +253% vs other
MAU winner Explode 2: Get Exposed wins +260% vs other
Rating winner Explode 2: Get Exposed wins +5% vs other

Why Explode 2: Get Exposed is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Explode 2: Get Exposed earns roughly 7× more per month than flamingo cards - $3.2K vs $459.
  2. Premium pricing. Explode 2: Get Exposed charges $14.99/mo vs flamingo cards's $9.99/mo - higher ARPU per converted user.
  3. Bigger install base. Explode 2: Get Exposed has ~406K lifetime installs vs flamingo cards's ~115K - 3.5× the funnel top.
  4. More monetization surfaces. Explode 2: Get Exposed runs 3 IAP tiers vs 2 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Explode 2: Get Exposed report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Explode 2: Get Exposed
vs
flamingo cards
Monthly revenue (est.)?
$3.2K
$459
Annual revenue (est.)
$38.9K
$5.5K
Lifetime installs (est.)
406K
115K
Monthly active users (est.)?
82K
23K
App Store rating
4.83★
4.59★
Total ratings
5K
1K
US grossing rank
-
=
-
Cheapest monthly sub
$14.99
$9.99
IAP tiers detected
3 tiers
2 tiers

Explode 2: Get Exposed

Sebastien Menozzi
App Store
Category
Games
Price
Free
Released
Jun 27, 2024
Last updated
Jun 3, 2026
File size
44.0 MB
Content rating
12+
Version
1.0.37
Languages
English, French, Indonesian
View full Explode 2: Get Exposed report →

flamingo cards

Tipsy Flamingo LLC
App Store
Category
Games
Price
Free
Released
Nov 13, 2020
Last updated
Jun 19, 2026
File size
90.0 MB
Content rating
12+
Version
1.6.8
Languages
English
View full flamingo cards report →

Explode 2: Get Exposed trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

flamingo cards trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Explode 2: Get Exposed or flamingo cards? v
Explode 2: Get Exposed earns about $3.2K per month, while flamingo cards earns about $459. That is a 7.1× revenue gap (~$2.8K more per month for Explode 2: Get Exposed). Annual revenue: Explode 2: Get Exposed ≈ $38.9K/year, flamingo cards ≈ $5.5K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Explode 2: Get Exposed or flamingo cards? v
Explode 2: Get Exposed leads with about 406K estimated downloads vs 115K for flamingo cards - a 3.5× gap. Explode 2: Get Exposed's App Store downloads are estimated from 5K ratings × the standard 1:75 ratio. flamingo cards's App Store downloads are estimated from 1K ratings.
Are Explode 2: Get Exposed and flamingo cards in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Explode 2: Get Exposed and flamingo cards offer? v
Explode 2: Get Exposed: IAP range 3 tiers detected. flamingo cards: IAP range 2 tiers detected. Explode 2: Get Exposed runs a "Free casual game · ads + tiny sub take (~$0.08/MAU)" monetization model; flamingo cards runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Explode 2: Get Exposed or flamingo cards? v
Explode 2: Get Exposed edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Explode 2: Get Exposed 5K ratings, flamingo cards 1K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Explode 2: Get Exposed vs flamingo cards revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $3.2K for Explode 2: Get Exposed and $459 for flamingo cards are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Explode 2: Get Exposed or flamingo cards to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.