Explode 2: Get Exposed vs flamingo cards

Explode 2: Get Exposed

Sebastien Menozzi
App Store
$21.9K/mo
~$262.5K/yr · 336K installs
VS

flamingo cards

Tipsy Flamingo LLC
App Store
$7.3K/mo
~$87.4K/yr · 114K installs
Revenue winner Explode 2: Get Exposed wins +200% vs other
Installs winner Explode 2: Get Exposed wins +196% vs other
MAU winner Explode 2: Get Exposed wins +199% vs other
Rating winner Explode 2: Get Exposed wins +5% vs other

Why Explode 2: Get Exposed is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Explode 2: Get Exposed earns roughly 3× more per month than flamingo cards - $21.9K vs $7.3K.
  2. Premium pricing. Explode 2: Get Exposed charges $14.99/mo vs flamingo cards's $9.99/mo - higher ARPU per converted user.
  3. Bigger install base. Explode 2: Get Exposed has ~336K lifetime installs vs flamingo cards's ~114K - 3.0× the funnel top.
  4. More monetization surfaces. Explode 2: Get Exposed runs 3 IAP tiers vs 2 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Explode 2: Get Exposed report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Explode 2: Get Exposed
vs
flamingo cards
Monthly revenue (est.)?
$21.9K
$7.3K
Annual revenue (est.)
$262.5K
$87.4K
Lifetime installs (est.)
336K
114K
Monthly active users (est.)?
68K
23K
App Store rating
4.83★
4.62★
Total ratings
4K
1K
US grossing rank
-
=
-
Cheapest monthly sub
$14.99
$9.99
IAP tiers detected
3 tiers
2 tiers

Explode 2: Get Exposed

Sebastien Menozzi
App Store
Category
Games
Price
Free
Released
Jun 27, 2024
Last updated
May 4, 2026
File size
41.4 MB
Content rating
12+
Version
1.0.35
Languages
English, French, Indonesian
View full Explode 2: Get Exposed report →

flamingo cards

Tipsy Flamingo LLC
App Store
Category
Games
Price
Free
Released
Nov 13, 2020
Last updated
Apr 20, 2026
File size
62.1 MB
Content rating
12+
Version
1.6.1
Languages
English
View full flamingo cards report →

Explode 2: Get Exposed trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

flamingo cards trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Explode 2: Get Exposed or flamingo cards? v
Explode 2: Get Exposed earns about $21.9K per month, while flamingo cards earns about $7.3K. That is a 3.0× revenue gap (~$14.6K more per month for Explode 2: Get Exposed). Annual revenue: Explode 2: Get Exposed ≈ $262.5K/year, flamingo cards ≈ $87.4K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Explode 2: Get Exposed or flamingo cards? v
Explode 2: Get Exposed leads with about 336K estimated downloads vs 114K for flamingo cards - a 3.0× gap. Explode 2: Get Exposed's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. flamingo cards's App Store downloads are estimated from 1K ratings.
Are Explode 2: Get Exposed and flamingo cards in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Explode 2: Get Exposed and flamingo cards offer? v
Explode 2: Get Exposed: IAP range 3 tiers detected. flamingo cards: IAP range 2 tiers detected. Explode 2: Get Exposed runs a "Subscription (~$9.99/mo)" monetization model; flamingo cards runs "Subscription (~$9.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Explode 2: Get Exposed or flamingo cards? v
Explode 2: Get Exposed edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Explode 2: Get Exposed 4K ratings, flamingo cards 1K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Explode 2: Get Exposed vs flamingo cards revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $21.9K for Explode 2: Get Exposed and $7.3K for flamingo cards are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Explode 2: Get Exposed or flamingo cards to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.