Google Health (Fitbit) vs Impulse - Brain Training Games
Google Health (Fitbit)
Google
App Store
$0/mo
~$0/yr · 101.6M installs
VS
Impulse - Brain Training Games
GMRD Apps Limited
Google Play
$1.06M/mo
~$12.74M/yr · 24.4M installs
Revenue winner
Impulse - Brain Training Games wins
+106154600% vs other
Installs winner
Google Health (Fitbit) wins
+316% vs other
MAU winner
Google Health (Fitbit) wins
+288% vs other
Rating winner
Impulse - Brain Training Games wins
+1% vs other
Why Impulse - Brain Training Games is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Impulse - Brain Training Games earns roughly 1061546× more per month than Google Health (Fitbit) - $1.06M vs $0.
- Subscription model. Impulse - Brain Training Games runs a $22.34/mo subscription that compounds; Google Health (Fitbit) relies on one-shot IAP or ads.
→ Find more apps with this revenue gap · Full Impulse - Brain Training Games report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$0
▶
$1.06M
Annual revenue (est.)
$0
▶
$12.74M
Lifetime installs (est.)
101.6M
◀
24.4M
Monthly active users (est.)?
7.2M
◀
1.9M
App Store rating
4.49★
▶
4.52★
Total ratings
677K
◀
625K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$22.34
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Health & Fitness
- Price
- Free
- Released
- Oct 18, 2011
- Last updated
- Jun 23, 2026
- File size
- 548.8 MB
- Content rating
- 4+
- Version
- 5.02.1
- Languages
- Bulgarian, Croatian, Czech, Danish, Dutch, English +26 more
- Category
- Health & Fitness
- Price
- Free
- Released
- Mar 20, 2024
- Last updated
- Jun 24, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.6.4
- Languages
- -
Google Health (Fitbit) trajectory
Impulse - Brain Training Games trajectory
FAQ
Which makes more money, Google Health (Fitbit) or Impulse - Brain Training Games? v
Impulse - Brain Training Games earns about $1.06M per month, while Google Health (Fitbit) earns about $0. That is a ∞× revenue gap (~$1.06M more per month for Impulse - Brain Training Games). Annual revenue: Google Health (Fitbit) ≈ $0/year, Impulse - Brain Training Games ≈ $12.74M/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Google Health (Fitbit) or Impulse - Brain Training Games? v
Google Health (Fitbit) leads with about 101.6M estimated downloads vs 24.4M for Impulse - Brain Training Games - a 4.2× gap. Google Health (Fitbit)'s App Store downloads are estimated from 677K ratings × the standard 1:75 ratio. Impulse - Brain Training Games reports 10,000,000+ installs on Google Play.
Are Google Health (Fitbit) and Impulse - Brain Training Games in the same App Store category on each store and competing for the same money? v
Yes - both apps sit in the Health & Fitness category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Google Health (Fitbit) and Impulse - Brain Training Games offer? v
Google Health (Fitbit): no IAP detected on the public listing. Impulse - Brain Training Games: IAP range $4.99 - $99.99 per item. Google Health (Fitbit) runs a "No App Store revenue (monetizes off-store)" monetization model; Impulse - Brain Training Games runs "Subscription (~$22.34/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Google Health (Fitbit) or Impulse - Brain Training Games? v
Impulse - Brain Training Games edges ahead with ★ 4.5 vs ★ 4.5 (gap of 0.0 stars). Rating volume: Google Health (Fitbit) 677K ratings, Impulse - Brain Training Games 13K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Google Health (Fitbit) vs Impulse - Brain Training Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $0 for Google Health (Fitbit) and $1.06M for Impulse - Brain Training Games are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Health & Fitness) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Google Health (Fitbit) or Impulse - Brain Training Games to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
