Funfairs Vol.3 vs Pocket City 2

Funfairs Vol.3

Pacific Funfairs
Google Play
$6/mo
~$76/yr · 152 installs
VS

Pocket City 2

Codebrew Games
Google Play
$26.0K/mo
~$312.5K/yr · 435K installs
Revenue winner Pocket City 2 wins +433917% vs other
Installs winner Pocket City 2 wins +286007% vs other
MAU winner Pocket City 2 wins +219750% vs other
Rating winner Pocket City 2 wins +437% vs other

Why Pocket City 2 is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Pocket City 2 earns roughly 4340× more per month than Funfairs Vol.3 - $26.0K vs $6.
  2. Bigger install base. Pocket City 2 has ~435K lifetime installs vs Funfairs Vol.3's ~152 - 2861.1× the funnel top.
  3. Better app store reviews. Pocket City 2 sits at 4.37★ vs 0.00★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full Pocket City 2 report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Funfairs Vol.3
vs
Pocket City 2
Monthly revenue (est.)?
$6
$26.0K
Annual revenue (est.)
$76
$312.5K
Lifetime installs (est.)
152
435K
Monthly active users (est.)?
28.88
63K
App Store rating
-
4.37★
Total ratings
0
4K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

Funfairs Vol.3

Pacific Funfairs
Google Play
Category
Simulation
Price
USD3.49
Released
Apr 16, 2026
Last updated
May 27, 2026
File size
-
Content rating
Everyone
Version
1.0
Languages
-
View full Funfairs Vol.3 report →

Pocket City 2

Codebrew Games
Google Play
Category
Simulation
Price
USD4.99
Released
Mar 24, 2023
Last updated
Oct 17, 2025
File size
-
Content rating
Everyone
Version
1.096
Languages
-
View full Pocket City 2 report →

Funfairs Vol.3 trajectory

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Pocket City 2 trajectory

JulAugSepOctNovDecJanFebMarAprMayJun

FAQ

Which makes more money, Funfairs Vol.3 or Pocket City 2? v
Pocket City 2 earns about $26.0K per month, while Funfairs Vol.3 earns about $6. That is a 4340.2× revenue gap (~$26.0K more per month for Pocket City 2). Annual revenue: Funfairs Vol.3 ≈ $76/year, Pocket City 2 ≈ $312.5K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Funfairs Vol.3 or Pocket City 2? v
Pocket City 2 leads with about 435K estimated downloads vs 152 for Funfairs Vol.3 - a 2861.1× gap. Funfairs Vol.3 reports 100+ installs on Google Play. Pocket City 2 reports 100,000+ installs on Google Play.
Are Funfairs Vol.3 and Pocket City 2 in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Funfairs Vol.3 and Pocket City 2 have in-app purchases? v
Funfairs Vol.3 does not appear to offer in-app purchases on its public listing. Pocket City 2 does not appear to offer in-app purchases. Monetization model: Funfairs Vol.3 runs "Paid app ($3.49)", Pocket City 2 runs "Paid app ($4.99)".
Which has better ratings, Funfairs Vol.3 or Pocket City 2? v
Pocket City 2 edges ahead with a higher overall score (gap of 4.4 stars). Rating volume: Funfairs Vol.3 0 ratings, Pocket City 2 524 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Funfairs Vol.3 vs Pocket City 2 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6 for Funfairs Vol.3 and $26.0K for Pocket City 2 are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Funfairs Vol.3 or Pocket City 2 to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.